Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Weapons of Legacy preview
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silveras" data-source="post: 2303805" data-attributes="member: 6271"><p>I have been thinking about that, because Oriental Adventures (and the Leveled Weapons article in the Dragon around the same time) presented an XP-price based system for similar effects. I think I understand why that really doesn't work, at least not without more house-ruling to fix the house-ruling. </p><p></p><p>In 3.0, characters gained XP from an encounter based on the average party level. In 3.5, each character gains XP based on his/her level, instead. So, in 3.0, if a character paid XP to do something (like a Samurai increasing the powers of his Ancestral Daisho), it was a permanent cost. In 3.5, as soon as the character falls behind the rest of the party, s/he begins earning more XP from the encounters, and catches up. </p><p></p><p>Now, Unearthed Arcana uses a system to remove Level Adjustments based on paying XP, which would seem to be a counter-argument. However, that generally is used to "buy off" LA factors <strong>after</strong> the abilities are no longer a significant boost in the character's power relative to the other PCs. </p><p></p><p>In the case of these Weapons of Legacy, based on the sample, it seems the weapons "keep on giving", and the powers granted get better as the character climbs in levels. A character does not <strong>have</strong> to unlock any; the weapons are still pretty potent without the legacy effects (again, based on the sample). Simply paying a one-time XP cost would soon be "corrected" by some more play. </p><p></p><p>That, I believe, is why the simple mechanism of XP costs was not used. It does not work for powers that keep increasing as you level up. Looking to Unearthed Arcana for another comparison, I would say these Weapons of Legacy are more like the Bloodline abilities, and the costs (attack penalty, save penalty, skill points lost) are similar to the effects of the Bloodline Levels ("skipped" levels, +0 BAB, +0/+0/+0 saves, +0 skill points), taken 1, 2, or 3 times depending on the strength of the bloodline.</p></blockquote><p></p>
[QUOTE="Silveras, post: 2303805, member: 6271"] I have been thinking about that, because Oriental Adventures (and the Leveled Weapons article in the Dragon around the same time) presented an XP-price based system for similar effects. I think I understand why that really doesn't work, at least not without more house-ruling to fix the house-ruling. In 3.0, characters gained XP from an encounter based on the average party level. In 3.5, each character gains XP based on his/her level, instead. So, in 3.0, if a character paid XP to do something (like a Samurai increasing the powers of his Ancestral Daisho), it was a permanent cost. In 3.5, as soon as the character falls behind the rest of the party, s/he begins earning more XP from the encounters, and catches up. Now, Unearthed Arcana uses a system to remove Level Adjustments based on paying XP, which would seem to be a counter-argument. However, that generally is used to "buy off" LA factors [B]after[/B] the abilities are no longer a significant boost in the character's power relative to the other PCs. In the case of these Weapons of Legacy, based on the sample, it seems the weapons "keep on giving", and the powers granted get better as the character climbs in levels. A character does not [B]have[/B] to unlock any; the weapons are still pretty potent without the legacy effects (again, based on the sample). Simply paying a one-time XP cost would soon be "corrected" by some more play. That, I believe, is why the simple mechanism of XP costs was not used. It does not work for powers that keep increasing as you level up. Looking to Unearthed Arcana for another comparison, I would say these Weapons of Legacy are more like the Bloodline abilities, and the costs (attack penalty, save penalty, skill points lost) are similar to the effects of the Bloodline Levels ("skipped" levels, +0 BAB, +0/+0/+0 saves, +0 skill points), taken 1, 2, or 3 times depending on the strength of the bloodline. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Weapons of Legacy preview
Top