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<blockquote data-quote="calimedic911" data-source="post: 3494538" data-attributes="member: 22577"><p>in reading through WOL, it looks like WOTC just tried to copy the Covenant item rules from Midnight.</p><p>I played in a long campaign where our GM used the Covenant item rules brilliantly. for example, a rogue had a rapier cov item. it had some neat abilities that got activated over time. however it was set up that if the rogue fumbled, the sword basicly acted as a "back biter" for that round. mind you this is a simplification of what actually happened but you get the gist. </p><p>We also had a monk who had a ring of jumping but at random times she would "soul shift" with the owner of the rings twin. we did not know this at the time and the bad guy learned some of our carefully hidden plans through this penalty. But if played well by the GM it can work great. </p><p>it seems like a lot of the issues people have with the WOL book can be bypassed by some good gm'ing.</p><p></p><p>just my humble opinion</p><p></p><p>Sean</p></blockquote><p></p>
[QUOTE="calimedic911, post: 3494538, member: 22577"] in reading through WOL, it looks like WOTC just tried to copy the Covenant item rules from Midnight. I played in a long campaign where our GM used the Covenant item rules brilliantly. for example, a rogue had a rapier cov item. it had some neat abilities that got activated over time. however it was set up that if the rogue fumbled, the sword basicly acted as a "back biter" for that round. mind you this is a simplification of what actually happened but you get the gist. We also had a monk who had a ring of jumping but at random times she would "soul shift" with the owner of the rings twin. we did not know this at the time and the bad guy learned some of our carefully hidden plans through this penalty. But if played well by the GM it can work great. it seems like a lot of the issues people have with the WOL book can be bypassed by some good gm'ing. just my humble opinion Sean [/QUOTE]
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