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Weapons of Legacy
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<blockquote data-quote="Chronologist" data-source="post: 5366806" data-attributes="member: 81796"><p>For an item with multiple effects, remember that magical swords can and do have spells they can activate, and many other permanent magical items can do this as well.</p><p></p><p>For your example of a sword that gains control over wind over time, just figure out how much it would cost at any given level. So, the base item, a "Level 4 Sword" that is a +1 Longsword would cost about 2300 gp. When the player attains 5th level, unlocks it as a Legacy Weapon, and it gain the ability to cast Feather Fall 3/day whenever the bearer falls more than 15 feet, it would cost 1200 gold pieces to upgrade (2000 base x CL 1 x SL 1 X 3/5 for uses per day), making it a "Level 5 Sword" with a total value of 3500 gp.</p><p></p><p>For choosing the abilities the sword gets and when, take a look at the Legacy Weapon Enhancement charts, they're pretty good examples of what's fair.</p><p></p><p>Another option is to basically budget the cost of the upgrades to the estimated party wealth by level. Plan for the sword to get upgrades that roughly translate to 1/4 the gold the player should gain at each level (since that's the maximum price of a magical item a player can start with, at least in my campaigns). This way, he can keep upgrading if he wants to, and you can select abilities that really fit the item outside of the ones in Weapons of Legacy.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5366806, member: 81796"] For an item with multiple effects, remember that magical swords can and do have spells they can activate, and many other permanent magical items can do this as well. For your example of a sword that gains control over wind over time, just figure out how much it would cost at any given level. So, the base item, a "Level 4 Sword" that is a +1 Longsword would cost about 2300 gp. When the player attains 5th level, unlocks it as a Legacy Weapon, and it gain the ability to cast Feather Fall 3/day whenever the bearer falls more than 15 feet, it would cost 1200 gold pieces to upgrade (2000 base x CL 1 x SL 1 X 3/5 for uses per day), making it a "Level 5 Sword" with a total value of 3500 gp. For choosing the abilities the sword gets and when, take a look at the Legacy Weapon Enhancement charts, they're pretty good examples of what's fair. Another option is to basically budget the cost of the upgrades to the estimated party wealth by level. Plan for the sword to get upgrades that roughly translate to 1/4 the gold the player should gain at each level (since that's the maximum price of a magical item a player can start with, at least in my campaigns). This way, he can keep upgrading if he wants to, and you can select abilities that really fit the item outside of the ones in Weapons of Legacy. What do you think? [/QUOTE]
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