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Weapons of Legacy
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<blockquote data-quote="gamerprinter" data-source="post: 5368414" data-attributes="member: 50895"><p>I am looking at using a kind of Legacy Weapon styled feature in my <a href="http://ritepublishing.com/kiadan.html" target="_blank">Kaidan: a Japanese Ghost Story setting</a>, I call Ancestral Items.</p><p></p><p>It requires the expenditure of a single feat to access, as well as an available Ancestral Item passed down to you through your family. It cannot be purchased, as the secrets of its crafting are long lost. However, it is not only weapons, but many types of items including sandles, obi-belts, folding fans and more.</p><p></p><p>Once a power is activated, the next power is not available until at least 2 levels in progression beyond. Despite having the feat, these powers do not automatically become empowered, it requires an event trigger to activate. Event triggers become progressively more challenging as powers progress. An example might be a Rogue's Kukri requiring a slaying in single combat with an enemy of at least equal hit dice is required to activate the first power.</p><p></p><p>These items hold a progression of powers, for weapons it is bonuses to weapons up to +5 then special weapon properties and other arcane effects. For magic items they aid in both combat and non-combat situations appropriate for the class they are designed for.</p><p></p><p>These items possess some of the Ki and spirit of your ancestors, just as you are passing your own ki and spirit into the weapons and items your character bears now.</p><p></p><p>You can't buy an Ancestral Item from a shop, and since items are tied to your bloodline, items of your heritage do not work in the hands of someone not related to you. These are items exclusively to the setting.</p><p></p><p>Also being a Japanese inspired setting, one's honor is tied to your ancestral item as well. Those with low honor can only access the lowest level of powers. It takes great honor to access the items most powerful features.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5368414, member: 50895"] I am looking at using a kind of Legacy Weapon styled feature in my [URL="http://ritepublishing.com/kiadan.html"]Kaidan: a Japanese Ghost Story setting[/URL], I call Ancestral Items. It requires the expenditure of a single feat to access, as well as an available Ancestral Item passed down to you through your family. It cannot be purchased, as the secrets of its crafting are long lost. However, it is not only weapons, but many types of items including sandles, obi-belts, folding fans and more. Once a power is activated, the next power is not available until at least 2 levels in progression beyond. Despite having the feat, these powers do not automatically become empowered, it requires an event trigger to activate. Event triggers become progressively more challenging as powers progress. An example might be a Rogue's Kukri requiring a slaying in single combat with an enemy of at least equal hit dice is required to activate the first power. These items hold a progression of powers, for weapons it is bonuses to weapons up to +5 then special weapon properties and other arcane effects. For magic items they aid in both combat and non-combat situations appropriate for the class they are designed for. These items possess some of the Ki and spirit of your ancestors, just as you are passing your own ki and spirit into the weapons and items your character bears now. You can't buy an Ancestral Item from a shop, and since items are tied to your bloodline, items of your heritage do not work in the hands of someone not related to you. These are items exclusively to the setting. Also being a Japanese inspired setting, one's honor is tied to your ancestral item as well. Those with low honor can only access the lowest level of powers. It takes great honor to access the items most powerful features. GP [/QUOTE]
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