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Weapons of Legacy
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<blockquote data-quote="billd91" data-source="post: 5368977" data-attributes="member: 3400"><p>There are some interesting ideas with Weapons of Legacy, not the least of which is having an item that gets more powerful as the wielder gets more powerful. I liked the idea of there being a series of rituals (or events) associated with the item's history that would unlock its powers. But I agree with most of the critics, the "balancing" penalties were pretty stupid and pointlessly metagamey.</p><p></p><p>But I'm not fond of the solution of charging the PC for the equivalent of the powers as they advance them. If you're going to do that, why bother with legacy weapons? Why not just have them get them enchanted by someone with the right feat in the first place? The feel of doing so places us right back with standard magic item purchase and procurement in 3e D&D, and that's not where I wanted to be.</p><p></p><p>What I would do, incorporating the basics of Weapons of Legacy, is keep the rituals and rather than give them the bonus feat associated with the ritual, charge them a feat slot for it. By the time the weapon's at its apex abilities, they've invested 3 feats in it which seems a fair cost to me to have a powerful magic item with several abilities. I also think this idea does a better job of perserving the feel of the character's intense personal relationship with the weapon than just taking chunks of cash away.</p></blockquote><p></p>
[QUOTE="billd91, post: 5368977, member: 3400"] There are some interesting ideas with Weapons of Legacy, not the least of which is having an item that gets more powerful as the wielder gets more powerful. I liked the idea of there being a series of rituals (or events) associated with the item's history that would unlock its powers. But I agree with most of the critics, the "balancing" penalties were pretty stupid and pointlessly metagamey. But I'm not fond of the solution of charging the PC for the equivalent of the powers as they advance them. If you're going to do that, why bother with legacy weapons? Why not just have them get them enchanted by someone with the right feat in the first place? The feel of doing so places us right back with standard magic item purchase and procurement in 3e D&D, and that's not where I wanted to be. What I would do, incorporating the basics of Weapons of Legacy, is keep the rituals and rather than give them the bonus feat associated with the ritual, charge them a feat slot for it. By the time the weapon's at its apex abilities, they've invested 3 feats in it which seems a fair cost to me to have a powerful magic item with several abilities. I also think this idea does a better job of perserving the feel of the character's intense personal relationship with the weapon than just taking chunks of cash away. [/QUOTE]
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