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General Tabletop Discussion
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Weapons of Speed (semi-new question, not a rant)
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<blockquote data-quote="The Furious Puffin" data-source="post: 102106" data-attributes="member: 614"><p>One more narrow use. Ghost touch + ring of blinking = Sneak attack death with no penalty, and makes a rogue immune to area of effect spells (well, almost - quarter damage on a failed save) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>When used in combination Ghost touch is very good - but as you <strong>rightfully</strong> point out it is basiclly useless most of the rest of the time.</p><p></p><p>On another note I think that weapons of speed a correctly priced at +4. I wouldn't like to see players getting their sweaty mittens on them any sooner than their current price allows.</p></blockquote><p></p>
[QUOTE="The Furious Puffin, post: 102106, member: 614"] One more narrow use. Ghost touch + ring of blinking = Sneak attack death with no penalty, and makes a rogue immune to area of effect spells (well, almost - quarter damage on a failed save) ;) When used in combination Ghost touch is very good - but as you [B]rightfully[/B] point out it is basiclly useless most of the rest of the time. On another note I think that weapons of speed a correctly priced at +4. I wouldn't like to see players getting their sweaty mittens on them any sooner than their current price allows. [/QUOTE]
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