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Weapons of the Hundred Hands
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<blockquote data-quote="Loonook" data-source="post: 5885802" data-attributes="member: 1861"><p><strong>Hubris ความโอหัง</strong></p><p><strong></strong></p><p><em><strong>Description: </strong>This longsword’s hilt bears four silver icons of maidens holding a sapphire sphere at its pommel. The blade is bone black, and when drawn from its bone white scabbard the oiled blade whispers with a sigh.</em></p><p><em></em></p><p><strong>Provenance: </strong>Hubris was once the blade of a powerful Protectant sworn to the services of the Daughter of Dawn. When the Pretenders came her husband was chosen to the service of Mandia the Boy Queen, the mystic who had been unsexed to protect her identity until the rise of the Pretenders. </p><p></p><p>Believing her Protectant husband to have been untrue the wielder of Hubris drove the blade into the chest of Mandia and her accused lover . . . Who turned to be the wielder’s son. She fell upon her sword there, and it is claimed that the blade went from the pure white gold of the ancient Protectants to its black form. </p><p></p><p>This legend is said to be the reason for the creation of Sword Daughters and the pacts of celibacy among the followers of the Lord of Light, as the Prohibition was caused by the bloodshed at the Slaughter of the Keep of Stars.</p><p></p><p>The blade was lost to time during the Voyage, though there have been rumors of its use among rogue Sword Daughters of the Dark Church. It is said that the Host of the Dark Church selects female Sword Daughters to </p><p></p><p><strong>Abilities:</strong> The blade functions as a +2 Longsword that allows the user to cast discern lies at a caster level equal to the user’s hit dice. The weapon also provides a bonus to strength when wielded akin to a belt of giant strength +2. If the blade is wielded by one who has turned against their former companions treat the Strength bonus as +6, and the blade gains the bane quality towards their former companions (see: Degraded).</p><p></p><p>The blade’s whispers bring about paranoia in the wielder, causing the wielder to suffer from delusions of persecution by their colleagues. The power slowly creeps in, and begins once the wielder has slain ten sentient creatures. Starting at a DC: 10, a Will Save must be made for every creature slain by the weapon in service to a cause, to prevent the blade’s owner from turning on their companions. Once this effect has been triggered, see Degraded. </p><p></p><p><strong>Degraded: </strong> The blade’s true power has been released. The spirit of the forgotten Protectant has driven the wielder to madness, and they are affected by the enhanced abilities of the Sword and Lesser Confusion. This confusion may only be broken by a Will save (made every round), the death of the wielder, or a defeat of the spirit. </p><p></p><p>The spirit can be battled through multiple turning attempts (3 passed turning attempts) followed by a combination curative spell healing as many HP as the wielder possesses and then beating the wielder to unconsciousness or dying. The spirit may also be battled within the host by sealing the creature within via an anchoring spell on the wielder’s person, though this sealing will sacrifice the wielder and prevent them from being raised from the dead by anything short of a divine miracle. The most dangerous version of the spirit battle (and most rewarding) comes when a challenge is issued by a current Protectant, Brother, Mother, or spiritualist (Any Divine Caster, Conjuror, or Summoner). </p><p></p><p>If called to battle the spirit is an Antipaladin with a level equal to its current wielder, with maximum hit points. The spirit is considered an Outsider and is thus immune to positive energy while trapped in their challenged form. No creature but the issuer of the challenge may battle the spirit, and the spirit wields its own ideal version of the blade (treat as an unholy sword with the abilities of the current version of Hubris. If the battle is won in this matter the blade is reborn in its original form as แสงแดด (Sunlight), a +2 Holy Longsword which emanates a constant Zone of Truth around the wielder.</p><p></p><p><strong>Boast โอ้อวด</strong></p><p></p><p><em><strong>Description: </strong>The blade is made from an unearthly metal that seems to sparkle even in candlelight and bears the inscription ผมแสงปฏิเสธ above the guard. The blade is perfectly balanced as a bastard blade, and its hilt is wrapped in Methiran silk. The scabbard bears the likeness of a knight on horseback charging into the ranks of a score of foes, the blade borne to the sun.</em></p><p></p><p><strong>Provenance:</strong> Wielded by a brash knight of impeccable grace known to legend as The Beauty of the Moors, Boast is claimed to have been in existence since the First Empire. The blade seems to be the only mystical part, as the handle itself has been replaced in the colors of a dozen Houses over its time in the Horn, while its scabbard has shown images of the hunt, mythic beasts, and even the gods falling before its might.</p><p></p><p>The blade’s inscription has two meanings: I am the light that was refused and I reject the light. The sword seems to be attractive to braggarts and bold knights, who have rushed to an early grave with it by their side. The Circlet Knight, a Protectant in the city in the Strait of the Calling Seas, wears the weapon to battle, and has been the winner of the Tournament of Fallen Stars since its acquisition. </p><p></p><p>Some claim the blade was forged by the Lost Smiths of Saria, in the time before the First Empire. No matter who has made it the blade has served well for the Paldo and their holy warriors. </p><p></p><p><strong>Abilities:</strong> This +2 Adamantine Keen Bastard’s Sword allows the user to Disguise Self as the spell indefinitely, though the user always appears handsome or fair beyond compare and begins their time in the disguise with long flowing locks. The blade has no other abilities.</p><p></p><p><strong>Degraded:</strong> Due to its nature the blade may not be degraded, though if Sundered it retains only the power to Disguise Self.</p><p><strong></strong></p><p><strong>Clarity ความชัดเจน</strong></p><p></p><p><strong><em>Description:</em></strong><em> The thin spindle of crystal is in the shape of an icicle, but is warm to the touch. When placed near a candle the flames seem to pull towards the crystal, and the spindle flickers through the visible spectrum of light from red to violet over the span of thirty seconds. </em></p><p></p><p><strong>Provenance:</strong> One of the more bizarre weapons of the Hundred Hands, Clarity was found suspended in a vial of oil in the Emperor’s Seaside palace. Though many of the soldiers snickered at the faerie lights the crystal made, one scholarly lieutenant took the device and added it to his kit. </p><p></p><p>The item has been passed down amongst the Marsein intelligentsia for five hundred years, and was last seen in the possession of the Old Fox, a bandit who holds the Marsein keep at Pale Pines in the North.</p><p></p><p><strong>Abilities:</strong> The item serves as a dagger on short notice, but its true power is hidden within its name. If placed to the temple of the wielder a true sight effect is put into place, and his overall sight is improved by five times. This ability lasts for concentration, or until the wielder drops the spindle from his temple. The spindle also has the ability to steal light, causing any nonmagical light sources in a 30’ radius to disappear. For every light source extinguished in the manner the user may store 1d6 fire damage in the form of a sheet-thin band of white light. This power maxes out at 5d6 (up to 10d6 for higher magic campaigns) and may only be released twice per day. </p><p></p><p><strong>Degraded:</strong> The item’s flames cannot be stored, but is immediately released. The True Sight ability also disappears, to be replaced by see invisibility.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5885802, member: 1861"] [B]Hubris ความโอหัง [/B] [I][B]Description: [/B]This longsword’s hilt bears four silver icons of maidens holding a sapphire sphere at its pommel. The blade is bone black, and when drawn from its bone white scabbard the oiled blade whispers with a sigh. [/I] [B]Provenance: [/B]Hubris was once the blade of a powerful Protectant sworn to the services of the Daughter of Dawn. When the Pretenders came her husband was chosen to the service of Mandia the Boy Queen, the mystic who had been unsexed to protect her identity until the rise of the Pretenders. Believing her Protectant husband to have been untrue the wielder of Hubris drove the blade into the chest of Mandia and her accused lover . . . Who turned to be the wielder’s son. She fell upon her sword there, and it is claimed that the blade went from the pure white gold of the ancient Protectants to its black form. This legend is said to be the reason for the creation of Sword Daughters and the pacts of celibacy among the followers of the Lord of Light, as the Prohibition was caused by the bloodshed at the Slaughter of the Keep of Stars. The blade was lost to time during the Voyage, though there have been rumors of its use among rogue Sword Daughters of the Dark Church. It is said that the Host of the Dark Church selects female Sword Daughters to [B]Abilities:[/B] The blade functions as a +2 Longsword that allows the user to cast discern lies at a caster level equal to the user’s hit dice. The weapon also provides a bonus to strength when wielded akin to a belt of giant strength +2. If the blade is wielded by one who has turned against their former companions treat the Strength bonus as +6, and the blade gains the bane quality towards their former companions (see: Degraded). The blade’s whispers bring about paranoia in the wielder, causing the wielder to suffer from delusions of persecution by their colleagues. The power slowly creeps in, and begins once the wielder has slain ten sentient creatures. Starting at a DC: 10, a Will Save must be made for every creature slain by the weapon in service to a cause, to prevent the blade’s owner from turning on their companions. Once this effect has been triggered, see Degraded. [B]Degraded: [/B] The blade’s true power has been released. The spirit of the forgotten Protectant has driven the wielder to madness, and they are affected by the enhanced abilities of the Sword and Lesser Confusion. This confusion may only be broken by a Will save (made every round), the death of the wielder, or a defeat of the spirit. The spirit can be battled through multiple turning attempts (3 passed turning attempts) followed by a combination curative spell healing as many HP as the wielder possesses and then beating the wielder to unconsciousness or dying. The spirit may also be battled within the host by sealing the creature within via an anchoring spell on the wielder’s person, though this sealing will sacrifice the wielder and prevent them from being raised from the dead by anything short of a divine miracle. The most dangerous version of the spirit battle (and most rewarding) comes when a challenge is issued by a current Protectant, Brother, Mother, or spiritualist (Any Divine Caster, Conjuror, or Summoner). If called to battle the spirit is an Antipaladin with a level equal to its current wielder, with maximum hit points. The spirit is considered an Outsider and is thus immune to positive energy while trapped in their challenged form. No creature but the issuer of the challenge may battle the spirit, and the spirit wields its own ideal version of the blade (treat as an unholy sword with the abilities of the current version of Hubris. If the battle is won in this matter the blade is reborn in its original form as แสงแดด (Sunlight), a +2 Holy Longsword which emanates a constant Zone of Truth around the wielder. [B]Boast โอ้อวด[/B] [I][B]Description: [/B]The blade is made from an unearthly metal that seems to sparkle even in candlelight and bears the inscription ผมแสงปฏิเสธ above the guard. The blade is perfectly balanced as a bastard blade, and its hilt is wrapped in Methiran silk. The scabbard bears the likeness of a knight on horseback charging into the ranks of a score of foes, the blade borne to the sun.[/I] [B]Provenance:[/B] Wielded by a brash knight of impeccable grace known to legend as The Beauty of the Moors, Boast is claimed to have been in existence since the First Empire. The blade seems to be the only mystical part, as the handle itself has been replaced in the colors of a dozen Houses over its time in the Horn, while its scabbard has shown images of the hunt, mythic beasts, and even the gods falling before its might. The blade’s inscription has two meanings: I am the light that was refused and I reject the light. The sword seems to be attractive to braggarts and bold knights, who have rushed to an early grave with it by their side. The Circlet Knight, a Protectant in the city in the Strait of the Calling Seas, wears the weapon to battle, and has been the winner of the Tournament of Fallen Stars since its acquisition. Some claim the blade was forged by the Lost Smiths of Saria, in the time before the First Empire. No matter who has made it the blade has served well for the Paldo and their holy warriors. [B]Abilities:[/B] This +2 Adamantine Keen Bastard’s Sword allows the user to Disguise Self as the spell indefinitely, though the user always appears handsome or fair beyond compare and begins their time in the disguise with long flowing locks. The blade has no other abilities. [B]Degraded:[/B] Due to its nature the blade may not be degraded, though if Sundered it retains only the power to Disguise Self. [B] Clarity ความชัดเจน[/B] [B][I]Description:[/I][/b][I] The thin spindle of crystal is in the shape of an icicle, but is warm to the touch. When placed near a candle the flames seem to pull towards the crystal, and the spindle flickers through the visible spectrum of light from red to violet over the span of thirty seconds. [/I] [B]Provenance:[/B] One of the more bizarre weapons of the Hundred Hands, Clarity was found suspended in a vial of oil in the Emperor’s Seaside palace. Though many of the soldiers snickered at the faerie lights the crystal made, one scholarly lieutenant took the device and added it to his kit. The item has been passed down amongst the Marsein intelligentsia for five hundred years, and was last seen in the possession of the Old Fox, a bandit who holds the Marsein keep at Pale Pines in the North. [B]Abilities:[/B] The item serves as a dagger on short notice, but its true power is hidden within its name. If placed to the temple of the wielder a true sight effect is put into place, and his overall sight is improved by five times. This ability lasts for concentration, or until the wielder drops the spindle from his temple. The spindle also has the ability to steal light, causing any nonmagical light sources in a 30’ radius to disappear. For every light source extinguished in the manner the user may store 1d6 fire damage in the form of a sheet-thin band of white light. This power maxes out at 5d6 (up to 10d6 for higher magic campaigns) and may only be released twice per day. [B]Degraded:[/B] The item’s flames cannot be stored, but is immediately released. The True Sight ability also disappears, to be replaced by see invisibility. Slainte, -Loonook. [/QUOTE]
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