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*Dungeons & Dragons
Weapons should break left and right
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<blockquote data-quote="Mecheon" data-source="post: 9764079" data-attributes="member: 6801776"><p>So I'm just going to put this down simply</p><p></p><p></p><p>Sounds miserable and makes the fighter out to be weak and bad at their class. Also ruining people's whole reason for the build of "I want to be good at my One Thing", instead you're denying them the change to have their one thing they're good at and just making them mediocre at everything.</p><p></p><p>Are you going to make it so the wizard's spellbook explodes if they roll a one on damage? Huh, weird how its only the fighters getting screwed over, huh? Plus, well, a heart surgeon who fails 1/20 surgeries isn't one we think is good at their job</p><p></p><p></p><p>What old editions are you playing? Weapon durability isn't a thing in any of editions I know of, and while I don't follow the OSR that closely I'm not aware of it being in most of the mainstream ones there either. You'd lose weapons due to stuff like rust monsters or the rare creatures with weapon destruction effects, but that was very specific to those limited creatures and not a widespread thing</p><p></p><p></p><p>No, its a nerf. Its not an interesting feature but when you're up against the swiss army knife spellcasters who can shut down multiple opponents at once. Your magical axe argument happens exactly the same in this world except now its 'oh great my one axe broke and we're down fighting the Kurokama Clan who only use katanas, I am useless for this entire series of encounters until we get enemies that drop something I can use competently, I may as well just afk on my phone for the next 3 hours because I cannot contribute meaningfully to the game'</p><p></p><p>A far easier way to get people to reach for other weapons is giving weapons individual features and not just the same nigh-identical stat sticks. If a trident handles stuff in water better but a guisarme can use its hook to have an increased chance of tripping, you've got reasons to switch up what you're using right there rather than sticking to just the one weapon</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9764079, member: 6801776"] So I'm just going to put this down simply Sounds miserable and makes the fighter out to be weak and bad at their class. Also ruining people's whole reason for the build of "I want to be good at my One Thing", instead you're denying them the change to have their one thing they're good at and just making them mediocre at everything. Are you going to make it so the wizard's spellbook explodes if they roll a one on damage? Huh, weird how its only the fighters getting screwed over, huh? Plus, well, a heart surgeon who fails 1/20 surgeries isn't one we think is good at their job What old editions are you playing? Weapon durability isn't a thing in any of editions I know of, and while I don't follow the OSR that closely I'm not aware of it being in most of the mainstream ones there either. You'd lose weapons due to stuff like rust monsters or the rare creatures with weapon destruction effects, but that was very specific to those limited creatures and not a widespread thing No, its a nerf. Its not an interesting feature but when you're up against the swiss army knife spellcasters who can shut down multiple opponents at once. Your magical axe argument happens exactly the same in this world except now its 'oh great my one axe broke and we're down fighting the Kurokama Clan who only use katanas, I am useless for this entire series of encounters until we get enemies that drop something I can use competently, I may as well just afk on my phone for the next 3 hours because I cannot contribute meaningfully to the game' A far easier way to get people to reach for other weapons is giving weapons individual features and not just the same nigh-identical stat sticks. If a trident handles stuff in water better but a guisarme can use its hook to have an increased chance of tripping, you've got reasons to switch up what you're using right there rather than sticking to just the one weapon [/QUOTE]
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