Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9764212" data-attributes="member: 6877472"><p>I don't like the idea of equipment breakage, but thinking about it, stuff does break down, especially weapons and armor. D&D adventurers, in particular, are hard on their gear, often taking it into battle with unnatural creatures with great strength and natural defenses.</p><p></p><p>So this begs the question, if say, breaking on a natural 1 is unviable, when should gear break down? I recently watched a video on YouTube where a guy tested out the scene from Army of Darkness where Ash breaks a sword with a shotgun blast. It didn't snap off as it does in the movie, but the blade did bend and looked pretty sorry afterwards.</p><p></p><p>So thinking about that, and thinking about someone using Defensive Duelist to parry a Hill Giant's club, there certainly are times when gear should at least be temporarily impaired or damaged. Yet unless a creature has a specific special ability to break things, a DM ruling gear being damaged out of the blue might risk being lynched by their players! So a reasonable rule for extreme circumstances that a DM could point to might not be out of the pale.</p><p></p><p>I guess it comes down to whether or not the juice is worth the squeeze. The Complete Fighter's Handbook in 2e had a system where armor broke down after being attacked X amount of times, but when I tried using the rules, armor tended to be durable enough that it was never a problem in the field, and just taxed some gold out of the players they weren't using anyways (not to mention the same book had rules for masterwork armor, some of which was even more durable!), so I stopped bothering, much in the same way I stopped closely watching player rations- when I finally engineered a situation where they might run low, the Cleric just devoted a spell slot to feeding the group until they stuffed a Bag of Holding full of imperishable rations, rendering the whole thing moot.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9764212, member: 6877472"] I don't like the idea of equipment breakage, but thinking about it, stuff does break down, especially weapons and armor. D&D adventurers, in particular, are hard on their gear, often taking it into battle with unnatural creatures with great strength and natural defenses. So this begs the question, if say, breaking on a natural 1 is unviable, when should gear break down? I recently watched a video on YouTube where a guy tested out the scene from Army of Darkness where Ash breaks a sword with a shotgun blast. It didn't snap off as it does in the movie, but the blade did bend and looked pretty sorry afterwards. So thinking about that, and thinking about someone using Defensive Duelist to parry a Hill Giant's club, there certainly are times when gear should at least be temporarily impaired or damaged. Yet unless a creature has a specific special ability to break things, a DM ruling gear being damaged out of the blue might risk being lynched by their players! So a reasonable rule for extreme circumstances that a DM could point to might not be out of the pale. I guess it comes down to whether or not the juice is worth the squeeze. The Complete Fighter's Handbook in 2e had a system where armor broke down after being attacked X amount of times, but when I tried using the rules, armor tended to be durable enough that it was never a problem in the field, and just taxed some gold out of the players they weren't using anyways (not to mention the same book had rules for masterwork armor, some of which was even more durable!), so I stopped bothering, much in the same way I stopped closely watching player rations- when I finally engineered a situation where they might run low, the Cleric just devoted a spell slot to feeding the group until they stuffed a Bag of Holding full of imperishable rations, rendering the whole thing moot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
Top