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Weapons should break left and right
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<blockquote data-quote="Cap'n Kobold" data-source="post: 9764236" data-attributes="member: 6802951"><p>Weapon breakage rules, along with other fumble rules generally have the disadvantage of triggering when the character makes an attack with that weapon. - Meaning that the more skilled the warrior, the more chance that they will break their weapon in a minute compared to a complete novice.</p><p></p><p>If I were to implement this, I would do it in one of two ways:</p><p></p><p>1) Make it for improvised weapons only, and add the ability to get a benefit out of breaking or switching weapons to the improvised weapon feat. So you are enabling the archetype of the "Grab anything within arms reach and break it over their head" -type warrior, without disabling the "This sword is the soul of my family and it has been wielded by hundreds before me" -type warrior.</p><p></p><p>2) Make all masteries, martial feats etc innate to the character with them, not the weapon type. You can use your Sharpshooter feat and your topple mastery with a thrown rock. Introduce additional ways to personalise the character other than weapon choice.</p><p></p><p>Many spellcasters can re-jig their entire capabilities overnight. Even the ones that can't, can change some of their character choices more slowly. Unless your DM allows some <em>optional </em>rules, a martial character is stuck with their choices for the rest of their career.</p><p>So don't take them away.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9764236, member: 6802951"] Weapon breakage rules, along with other fumble rules generally have the disadvantage of triggering when the character makes an attack with that weapon. - Meaning that the more skilled the warrior, the more chance that they will break their weapon in a minute compared to a complete novice. If I were to implement this, I would do it in one of two ways: 1) Make it for improvised weapons only, and add the ability to get a benefit out of breaking or switching weapons to the improvised weapon feat. So you are enabling the archetype of the "Grab anything within arms reach and break it over their head" -type warrior, without disabling the "This sword is the soul of my family and it has been wielded by hundreds before me" -type warrior. 2) Make all masteries, martial feats etc innate to the character with them, not the weapon type. You can use your Sharpshooter feat and your topple mastery with a thrown rock. Introduce additional ways to personalise the character other than weapon choice. Many spellcasters can re-jig their entire capabilities overnight. Even the ones that can't, can change some of their character choices more slowly. Unless your DM allows some [I]optional [/I]rules, a martial character is stuck with their choices for the rest of their career. So don't take them away. [/QUOTE]
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