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Weapons should break left and right
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<blockquote data-quote="AlViking" data-source="post: 9764364" data-attributes="member: 6906980"><p>If the high quality weapons characters are assumed to have never break that is also consistent within the setting.</p><p></p><p>If you want to add this kind of penalty, that's fine. I just think if we're talking about penalties, there should be ideas for similar penalties for all builds because far too often all the penalties pile on the heavy armor melee fighter and never affect anyone else. Characters using a bow? Roll a one and you automatically hit that melee fighter by mistake. Going to a ball hosted by the noble you suspect of being a vampire? Spellcasters and monks aren't affected at all. Meanwhile the fighter has a 9 AC and resorting to punching people for 5 points of damage. The clerics may have a bad AC but they still have all their spells and abilities. On a ship? Fighter is practically guaranteed to go overboard at some point and sink like a rock*. Good luck trying to cut off and losing that armor before you drown! Meanwhile the caster that's carrying 95% of their capacity swims just fine on the rare occasion they end up in the water at all.</p><p></p><p>I wouldn't point all of this out except I've seen it time and again over the years. </p><p></p><p>*I've seen the fighter or paladin end up in the water more than once. For some odd reason the cleric with similarly heavy armor never goes overboard.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9764364, member: 6906980"] If the high quality weapons characters are assumed to have never break that is also consistent within the setting. If you want to add this kind of penalty, that's fine. I just think if we're talking about penalties, there should be ideas for similar penalties for all builds because far too often all the penalties pile on the heavy armor melee fighter and never affect anyone else. Characters using a bow? Roll a one and you automatically hit that melee fighter by mistake. Going to a ball hosted by the noble you suspect of being a vampire? Spellcasters and monks aren't affected at all. Meanwhile the fighter has a 9 AC and resorting to punching people for 5 points of damage. The clerics may have a bad AC but they still have all their spells and abilities. On a ship? Fighter is practically guaranteed to go overboard at some point and sink like a rock*. Good luck trying to cut off and losing that armor before you drown! Meanwhile the caster that's carrying 95% of their capacity swims just fine on the rare occasion they end up in the water at all. I wouldn't point all of this out except I've seen it time and again over the years. *I've seen the fighter or paladin end up in the water more than once. For some odd reason the cleric with similarly heavy armor never goes overboard. [/QUOTE]
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