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General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
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<blockquote data-quote="GrimCo" data-source="post: 9764920" data-attributes="member: 7044462"><p>If the intended goal is for fighters to switch up, use different weapons and do more than just pick greatsword and go to town, you can do it in 2 ways. Positive and negative reinforcement</p><p></p><p>Weapon braking is negative one. You need to switch up or you suffer negative consequences , like loosing your favorite weapon. </p><p></p><p>Positive one is giving different weapons different advantages. Old weapon vs armor, right tool for the job thing. But do it in a way that it gives clear and significant advantage over using your default weapon. If you ignore it, it's just business as usual, no penalties. </p><p></p><p>Unrelated to above. I like FPS games. There are mindless arcade shooters and there are sims. UT is fast paced arcade shooter. Arma is simulation with balistics, breathing, stance, etc. D&D for last 25 years is more like arcade shooter.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9764920, member: 7044462"] If the intended goal is for fighters to switch up, use different weapons and do more than just pick greatsword and go to town, you can do it in 2 ways. Positive and negative reinforcement Weapon braking is negative one. You need to switch up or you suffer negative consequences , like loosing your favorite weapon. Positive one is giving different weapons different advantages. Old weapon vs armor, right tool for the job thing. But do it in a way that it gives clear and significant advantage over using your default weapon. If you ignore it, it's just business as usual, no penalties. Unrelated to above. I like FPS games. There are mindless arcade shooters and there are sims. UT is fast paced arcade shooter. Arma is simulation with balistics, breathing, stance, etc. D&D for last 25 years is more like arcade shooter. [/QUOTE]
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Weapons should break left and right
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