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General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
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<blockquote data-quote="AlViking" data-source="post: 9764962" data-attributes="member: 6906980"><p>It doesn't change anything. The fighter's thing is still going to be using a weapon to attack the enemy most rounds, it's just not going to be a sword that actually makes their class choice, build and actions worthwhile. If you really want to add creativity encourage maneuvers like shoving enemies into pits, grappling them so they can't get to the lever of doom, make it worthwhile to throw down caltrops or ball bearings to control the battlefield. Or ... you could accept that some people have no issue swinging their sword most rounds.</p><p></p><p>All this would do is cause people to play other classes.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9764962, member: 6906980"] It doesn't change anything. The fighter's thing is still going to be using a weapon to attack the enemy most rounds, it's just not going to be a sword that actually makes their class choice, build and actions worthwhile. If you really want to add creativity encourage maneuvers like shoving enemies into pits, grappling them so they can't get to the lever of doom, make it worthwhile to throw down caltrops or ball bearings to control the battlefield. Or ... you could accept that some people have no issue swinging their sword most rounds. All this would do is cause people to play other classes. [/QUOTE]
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Weapons should break left and right
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