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Weapons should break left and right
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<blockquote data-quote="loverdrive" data-source="post: 9765031" data-attributes="member: 7027139"><p>It makes you consider when to spend (or not to spend) resources. Making mistakes will lead to bad outcomes. Nothing fundamentally bad or broken about that. That's how games <em>work</em> -- they give you opportunities to screw up and then the whole process of play is avoiding screwing up.</p><p></p><p>Hoarding (and thus wasting) resources is an understandable mistake, but that's what it is: a mistake.</p><p></p><p>Similarly, in real-time strategy games, many novice players gravitate towards building big bases, then building big epic units (or big epic armies) -- and they inevitably lose to someone who is actually playing the game.</p><p></p><p></p><p>I don't know what part of anything that I said in OP or any other posts in this thread made you think about "gritty realism". Does <a href="https://www.youtube.com/watch?v=S8R-wqvrnBc" target="_blank">this</a> look like gritty realism to you? And for the love of all the ugliest cannibal gods, do you <em>seriously</em> think that I could not know about WFRP, a big role-playing game tied to one of the biggest fantasy worlds out there?</p><p></p><p></p><p>[SPOILER="Rant"]</p><p>The most annoying part of voicing any opinion contrary to the "common wisdom" of RPG community is instant assumption that I must be an idiot who doesn't know anything and somehow never got exposed to the "common wisdom", and not, you know, a rational person who thought about design and came to the conclusion that commonly parroted common wisdom isn't universally applicable.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9765031, member: 7027139"] It makes you consider when to spend (or not to spend) resources. Making mistakes will lead to bad outcomes. Nothing fundamentally bad or broken about that. That's how games [I]work[/I] -- they give you opportunities to screw up and then the whole process of play is avoiding screwing up. Hoarding (and thus wasting) resources is an understandable mistake, but that's what it is: a mistake. Similarly, in real-time strategy games, many novice players gravitate towards building big bases, then building big epic units (or big epic armies) -- and they inevitably lose to someone who is actually playing the game. I don't know what part of anything that I said in OP or any other posts in this thread made you think about "gritty realism". Does [URL='https://www.youtube.com/watch?v=S8R-wqvrnBc']this[/URL] look like gritty realism to you? And for the love of all the ugliest cannibal gods, do you [I]seriously[/I] think that I could not know about WFRP, a big role-playing game tied to one of the biggest fantasy worlds out there? [SPOILER="Rant"] The most annoying part of voicing any opinion contrary to the "common wisdom" of RPG community is instant assumption that I must be an idiot who doesn't know anything and somehow never got exposed to the "common wisdom", and not, you know, a rational person who thought about design and came to the conclusion that commonly parroted common wisdom isn't universally applicable. [/SPOILER] [/QUOTE]
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