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Weapons should break left and right
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<blockquote data-quote="Maxperson" data-source="post: 9765175" data-attributes="member: 23751"><p>That user must have me blocked, so it looked like another response to me. </p><p></p><p>The rogue is not simple. You have to arrange advantage to be decent in combat. Choose expertise multiple times. Add in a subclass that makes it even more complex. Tracking things like bonus action hiding or dashes, initiative timing for assassinations, etc.</p><p></p><p>The fighter just sits there and you take champion and get a bunch of passive abilities.</p><p></p><p>They are not simple. They may not be terribly complex, but you can't argue that they are simple in the way the base fighter and champion subclass are. For folks like you and I, maneuvers are pretty simple compared to druids and other spellcasters. Especially since we like things to be more complex. But simple for us =/= simple.</p><p></p><p>Maneuvers require more work than a lot of folks enjoy.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9765175, member: 23751"] That user must have me blocked, so it looked like another response to me. The rogue is not simple. You have to arrange advantage to be decent in combat. Choose expertise multiple times. Add in a subclass that makes it even more complex. Tracking things like bonus action hiding or dashes, initiative timing for assassinations, etc. The fighter just sits there and you take champion and get a bunch of passive abilities. They are not simple. They may not be terribly complex, but you can't argue that they are simple in the way the base fighter and champion subclass are. For folks like you and I, maneuvers are pretty simple compared to druids and other spellcasters. Especially since we like things to be more complex. But simple for us =/= simple. Maneuvers require more work than a lot of folks enjoy. [/QUOTE]
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