Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="loverdrive" data-source="post: 9765295" data-attributes="member: 7027139"><p>A separate tangent on realism (realism isn't the goal by any means, but I'm a nerd, what can I do?)</p><p></p><p>While, sure, weapons don't get destroyed often, they quite commonly "go offline". If your opponent parries your sword with the rim of their (probably center-grip) shield, it's very likely going to split it and get stuck (and your opponent is probably counting on it); if your opponent gets past the point of your spear, it might be a better idea to drop it and reach for a dagger; archer switching for a side arm is obvious. Armored fighting often devolves into grappling, where the weapon is used more for hooking limbs than striking:</p><p></p><p>[ATTACH=full]418368[/ATTACH]</p><p></p><p>[ATTACH=full]418367[/ATTACH]</p><p></p><p>Currently, you almost never need to switch weapons, and it's practically impossible to disable opponent's weapon (or have it happen to yourself), whether momentarily or for a while.</p><p></p><p>Everything else aside, swordfighting is cooler when it's not just swordfighting and involves other weapons (or swords themselves in other purposes, say, to clobber the bastard with your cross guard like a pick).</p><p></p><p>Also, fun fact: in some treatises, "quarterstaff" is not a weapon, it's a grip -- you hold it in the last quarter of its length. When you change grip and hold it closer to the middle, it becomes a <em>half </em>staff. Weapons, in general, are quite versatile and can be used in many different ways for different purposes. A longsword held in both hands is a different weapon from a longsword held in <em>Halbschwert</em> (half-sword) guard, the latter being closer to a short spear with how it's being used!</p><p></p><p>Forcefully changing player's guard/stance (and thus make their weapon change statblock) can be another way to achieve the proposed effect.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9765295, member: 7027139"] A separate tangent on realism (realism isn't the goal by any means, but I'm a nerd, what can I do?) While, sure, weapons don't get destroyed often, they quite commonly "go offline". If your opponent parries your sword with the rim of their (probably center-grip) shield, it's very likely going to split it and get stuck (and your opponent is probably counting on it); if your opponent gets past the point of your spear, it might be a better idea to drop it and reach for a dagger; archer switching for a side arm is obvious. Armored fighting often devolves into grappling, where the weapon is used more for hooking limbs than striking: [ATTACH type="full" height="500px" alt="1759169552448.png"]418368[/ATTACH] [ATTACH type="full" height="500px" alt="1759169441654.png"]418367[/ATTACH] Currently, you almost never need to switch weapons, and it's practically impossible to disable opponent's weapon (or have it happen to yourself), whether momentarily or for a while. Everything else aside, swordfighting is cooler when it's not just swordfighting and involves other weapons (or swords themselves in other purposes, say, to clobber the bastard with your cross guard like a pick). Also, fun fact: in some treatises, "quarterstaff" is not a weapon, it's a grip -- you hold it in the last quarter of its length. When you change grip and hold it closer to the middle, it becomes a [I]half [/I]staff. Weapons, in general, are quite versatile and can be used in many different ways for different purposes. A longsword held in both hands is a different weapon from a longsword held in [I]Halbschwert[/I] (half-sword) guard, the latter being closer to a short spear with how it's being used! Forcefully changing player's guard/stance (and thus make their weapon change statblock) can be another way to achieve the proposed effect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
Top