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Weapons should break left and right
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<blockquote data-quote="Lanefan" data-source="post: 9765685" data-attributes="member: 29398"><p>I'm using a homebrew initiative system, individual rather than side, and leaving melee only gives your direct foes a free attack at you and even that's not guaranteed*.</p><p></p><p>Most of the lost spells are due to either enemy missile fire, an enemy spellcaster or similar, or friendly fire due to a fumble or similar.</p><p></p><p>15 minutes ago I finished playing in a session that involved a messy combat vs some goo-chucking tentacled beasties, and it was only by sheer luck that there weren't any spell interruptions; there easily could have been three or four and probably should have been one (the DM was being nice: one PC got webbed, made her save vs being completely stuck, and was able to keep casting). </p><p></p><p>Only afterwards did we realize the tentacled beasties had also been throwing spells, I've no idea whether we interrupted any of theirs or not; we probably did but if so there weren't any obvious wild-surge effects.</p><p></p><p></p><p>* - I use the surprise mechanics to determine if your foe is caught off guard by your sudden fleeing; if yes, then said foe doesn't react in time to get a free attack before you're out of reach.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9765685, member: 29398"] I'm using a homebrew initiative system, individual rather than side, and leaving melee only gives your direct foes a free attack at you and even that's not guaranteed*. Most of the lost spells are due to either enemy missile fire, an enemy spellcaster or similar, or friendly fire due to a fumble or similar. 15 minutes ago I finished playing in a session that involved a messy combat vs some goo-chucking tentacled beasties, and it was only by sheer luck that there weren't any spell interruptions; there easily could have been three or four and probably should have been one (the DM was being nice: one PC got webbed, made her save vs being completely stuck, and was able to keep casting). Only afterwards did we realize the tentacled beasties had also been throwing spells, I've no idea whether we interrupted any of theirs or not; we probably did but if so there weren't any obvious wild-surge effects. * - I use the surprise mechanics to determine if your foe is caught off guard by your sudden fleeing; if yes, then said foe doesn't react in time to get a free attack before you're out of reach. [/QUOTE]
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