Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9765702" data-attributes="member: 907"><p>I don't know if that's "a thing fighter players like" or just a consequence of specialization being how a fighter makes <a href="https://www.youtube.com/watch?v=iXZX_HAmbTU" target="_blank">number go up</a>. At low levels in 2e (and presumably 1e), weapon specialization basically doubles the fighter's damage output (I haven't done the math at higher levels, but presumably the advantage levels off somewhat simply because it's a bigger jump going from 1 to 1.5 attacks than from 1.5 to 2 or 2 to 2.5, and the numerical bonuses get less noticeable when you have good magic weapons and possibly magically roided Strength). Combat & Tactics added Mastery and Grand Mastery on top of that. 3e offered fighters a lot of customization, but that was mostly a breadth thing – fighters got a lot more feats than other classes, but the only feats that were exclusive were Weapon Specialization and, in 3.5e, Greater Weapon Focus and Greater Weapon Specialization. PF1 continued the tradition and gave fighters a scaling attack/damage buff to a chosen category of weapons.</p><p></p><p>4e stepped back somewhat from the weapon specialist idea for fighters. Instead, you had to choose between a +1 bonus to one- or to two-handed weapons. But what it did was to provide extra benefits with various powers to use particular weapons. For example, the 3rd level exploit Armor-Piercing Thrust gave a damage bonus equal to your Dex bonus if you used a light blade or a spear, and Dance of Steel would slow the target for a turn if you used a polearm or heavy blade. This is, I think, a more interesting way of handling fighters with different weapons. Of course, in 4e you were utterly dependent on having a weapon magiced out to the max, so it's not like you'd use different weapons in different situations.</p><p></p><p>And finally 5e steps away entirely from fighters focusing on specific weapons, and instead offers fighting styles: great weapon, archery, duelist, and so on. I believe this was part of early 5e's "Back to basics" approach and removing (at least as a default) the ability to buy magic weapons. Instead you'd use whatever you found in The Dungeon with the biggest plus and coolest ability. I kind of like this, myself – as a DM it hurts inside when PCs find a cool magic weapon like a <em>dwarven thrower</em> and go "Nah, I'm specced into longsword so I don't care."</p></blockquote><p></p>
[QUOTE="Staffan, post: 9765702, member: 907"] I don't know if that's "a thing fighter players like" or just a consequence of specialization being how a fighter makes [URL='https://www.youtube.com/watch?v=iXZX_HAmbTU']number go up[/URL]. At low levels in 2e (and presumably 1e), weapon specialization basically doubles the fighter's damage output (I haven't done the math at higher levels, but presumably the advantage levels off somewhat simply because it's a bigger jump going from 1 to 1.5 attacks than from 1.5 to 2 or 2 to 2.5, and the numerical bonuses get less noticeable when you have good magic weapons and possibly magically roided Strength). Combat & Tactics added Mastery and Grand Mastery on top of that. 3e offered fighters a lot of customization, but that was mostly a breadth thing – fighters got a lot more feats than other classes, but the only feats that were exclusive were Weapon Specialization and, in 3.5e, Greater Weapon Focus and Greater Weapon Specialization. PF1 continued the tradition and gave fighters a scaling attack/damage buff to a chosen category of weapons. 4e stepped back somewhat from the weapon specialist idea for fighters. Instead, you had to choose between a +1 bonus to one- or to two-handed weapons. But what it did was to provide extra benefits with various powers to use particular weapons. For example, the 3rd level exploit Armor-Piercing Thrust gave a damage bonus equal to your Dex bonus if you used a light blade or a spear, and Dance of Steel would slow the target for a turn if you used a polearm or heavy blade. This is, I think, a more interesting way of handling fighters with different weapons. Of course, in 4e you were utterly dependent on having a weapon magiced out to the max, so it's not like you'd use different weapons in different situations. And finally 5e steps away entirely from fighters focusing on specific weapons, and instead offers fighting styles: great weapon, archery, duelist, and so on. I believe this was part of early 5e's "Back to basics" approach and removing (at least as a default) the ability to buy magic weapons. Instead you'd use whatever you found in The Dungeon with the biggest plus and coolest ability. I kind of like this, myself – as a DM it hurts inside when PCs find a cool magic weapon like a [I]dwarven thrower[/I] and go "Nah, I'm specced into longsword so I don't care." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
Top