Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 9765801" data-attributes="member: 23751"><p>By the rules it only happens if you full on retreat. Retreat is defined as away from melee, so towards melee with others is not a retreat under that rule. The same applies to Withdraw, which also requires a retreat away the combat. So advancing on the wizard does not allow the PC in melee to follow for free.</p><p></p><p>To get the free attack, the NPC/Monster must be retreating away from the entire combat. If no retreat is happening, not attack can happen.</p><p></p><p>Your spell range was 1-3. My weapon range was 2-5. Toss the random d10 and even +1 vs. +5 will still lose initiative a good chunk of the time, and wizards soft, squishy, and prime targets for attacks. Nothing there is "is so much higher than a spell that it's not even funny."</p><p></p><p>In 2e you had to declare your intentions for the round before initiative was rolled. You declared what you wanted to do for the following round. So the DM having his caster "declare"(in quotes since it wasn't out loud) magic missile is also preparation for the next round. So yes, "prepare"(in quotes, because prepare/declare/state intentions/decide/etc are all the same here) was a rule in 2e D&D.</p><p></p><p>Also, I don't understand your comment on holding a spell. If you won initiative and damaged the magic user before his turn came up, he lost his spell. There was never a time you would need to hold the magic missile.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9765801, member: 23751"] By the rules it only happens if you full on retreat. Retreat is defined as away from melee, so towards melee with others is not a retreat under that rule. The same applies to Withdraw, which also requires a retreat away the combat. So advancing on the wizard does not allow the PC in melee to follow for free. To get the free attack, the NPC/Monster must be retreating away from the entire combat. If no retreat is happening, not attack can happen. Your spell range was 1-3. My weapon range was 2-5. Toss the random d10 and even +1 vs. +5 will still lose initiative a good chunk of the time, and wizards soft, squishy, and prime targets for attacks. Nothing there is "is so much higher than a spell that it's not even funny." In 2e you had to declare your intentions for the round before initiative was rolled. You declared what you wanted to do for the following round. So the DM having his caster "declare"(in quotes since it wasn't out loud) magic missile is also preparation for the next round. So yes, "prepare"(in quotes, because prepare/declare/state intentions/decide/etc are all the same here) was a rule in 2e D&D. Also, I don't understand your comment on holding a spell. If you won initiative and damaged the magic user before his turn came up, he lost his spell. There was never a time you would need to hold the magic missile. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
Top