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General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
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<blockquote data-quote="AlViking" data-source="post: 9765829" data-attributes="member: 6906980"><p>With 2024 they added weapon mastery. Which means that depending on the situation my barbarian may want to use a greatsword because it does damage even on a miss or my warhammer because I want to push people around the battlefield. If I didn't care about carrying multiple large weapons I'd add a maul for knocking people prone and a greataxe for cleaving when I'm fighting multiple lower level monsters. Maybe I'd throw in a war pick which means the target's next attack has disadvantage because they're targeting the squishy wizard. I'd be switching because the different weapons have different properties that make those weapons useful.</p><p></p><p>But just grabbing a different weapon? Why? Now I have to decide if any of my feats apply and look up the damage. Other than that? I'm just swinging a different weapon. Still doing an attack and damage roll and all that's been accomplished is that I have to pull out different dice for damage. It would get old after a few combats. If I wanted to be an improvised weapon fighter that used whatever was handy I'd take the Tavern Brawler feat. Except that the feat doesn't really buy enough to justify the cost for anyone I've ever played with - there would still have to be agreement from the DM that if I pick up a chair to attack someone with not only would I do a bit of damage I could also use it to push the enemy up against a wall and restrain them. <em>That</em> might make it worthwhile at least now and then depending on the player. But it's a carrot, not a stick that doesn't really change what my character does other than add complexity.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9765829, member: 6906980"] With 2024 they added weapon mastery. Which means that depending on the situation my barbarian may want to use a greatsword because it does damage even on a miss or my warhammer because I want to push people around the battlefield. If I didn't care about carrying multiple large weapons I'd add a maul for knocking people prone and a greataxe for cleaving when I'm fighting multiple lower level monsters. Maybe I'd throw in a war pick which means the target's next attack has disadvantage because they're targeting the squishy wizard. I'd be switching because the different weapons have different properties that make those weapons useful. But just grabbing a different weapon? Why? Now I have to decide if any of my feats apply and look up the damage. Other than that? I'm just swinging a different weapon. Still doing an attack and damage roll and all that's been accomplished is that I have to pull out different dice for damage. It would get old after a few combats. If I wanted to be an improvised weapon fighter that used whatever was handy I'd take the Tavern Brawler feat. Except that the feat doesn't really buy enough to justify the cost for anyone I've ever played with - there would still have to be agreement from the DM that if I pick up a chair to attack someone with not only would I do a bit of damage I could also use it to push the enemy up against a wall and restrain them. [I]That[/I] might make it worthwhile at least now and then depending on the player. But it's a carrot, not a stick that doesn't really change what my character does other than add complexity. [/QUOTE]
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Weapons should break left and right
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