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General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
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<blockquote data-quote="Deset Gled" data-source="post: 9765938" data-attributes="member: 7808"><p>To legitimately critique this feat:</p><p></p><p>- A free hit seems extremely powerful. This essentially let's a level 1 fighter attack a level 20 AC maxed fighter or monk and overcome massive deficits. I'd suggest making it a re-roll instead. In 3e you might grant a +4 bonus on the re-roll, in 5e you might grant advantage.</p><p></p><p>- You should specify that you can pick up an unattended weapon within 5'</p><p></p><p>- As written, it seams that you would gain feats permanently. This absolutely must be changed to a temporary buff. In 4e this would be by encounter, but other editions don't have the same mechanics.</p><p></p><p>- "All relevant feats" is also too open ended, and has the weirdness that it gets more powerful the more splat books get published. I'd suggest giving a limited list of feats that the player could choose from instead. Granting specified buffs that aren't feats would probably be even cleaner.</p><p></p><p>- Specify that this only works with non-magical weapons. This would be the ultimate way to get rid of cursed weapons quickly.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9765938, member: 7808"] To legitimately critique this feat: - A free hit seems extremely powerful. This essentially let's a level 1 fighter attack a level 20 AC maxed fighter or monk and overcome massive deficits. I'd suggest making it a re-roll instead. In 3e you might grant a +4 bonus on the re-roll, in 5e you might grant advantage. - You should specify that you can pick up an unattended weapon within 5' - As written, it seams that you would gain feats permanently. This absolutely must be changed to a temporary buff. In 4e this would be by encounter, but other editions don't have the same mechanics. - "All relevant feats" is also too open ended, and has the weirdness that it gets more powerful the more splat books get published. I'd suggest giving a limited list of feats that the player could choose from instead. Granting specified buffs that aren't feats would probably be even cleaner. - Specify that this only works with non-magical weapons. This would be the ultimate way to get rid of cursed weapons quickly. [/QUOTE]
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Weapons should break left and right
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