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Weapons should break left and right
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<blockquote data-quote="Lanefan" data-source="post: 9766263" data-attributes="member: 29398"><p>In my system, on first thought I'd probably do it something like:</p><p></p><p>--- what would normally be your daily slots per level become the number of daily random spells per level, thus if your slots would normally be 4 1st, 2 2nd and 1 3rd you'd instead draw four random 1st-level spells, two random 2nd-level spells, and 1 random 3rd-level spell each morning</p><p>--- the spells you draw each morning are the only spells you can hard-cast that day and no effect in the game can change this</p><p>--- you are unlimited in how often you can cast those spells during the day you have them, other than limits imposed by availability of significant material components (e.g. if you draw <em>Identify</em> today you're only limited by how many 100 gp pearls you can access)</p><p>--- non-significant material components are ignored; you don't need to keep trivial components on hand for every spell in the game just in case you draw it today</p><p>--- spells that are not on today's castable list can be cast from scrolls but at a high to very high chance of failure and-or wild magic surge</p><p>--- regardless of your actual rest cycle the "day" resets at sunrise (or equivalent, if off-plane) at which point spells must be redrawn</p><p>--- a few game-breaking spells such as <em>Wish, Alter Reality,</em> and similar cannot be drawn this way (in other words, those spells don't have cards in the deck you draw from) and can only be accessed through scrolls, use of which does not suffer the same high risk of failure unless the spell is above the level you can normally cast.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9766263, member: 29398"] In my system, on first thought I'd probably do it something like: --- what would normally be your daily slots per level become the number of daily random spells per level, thus if your slots would normally be 4 1st, 2 2nd and 1 3rd you'd instead draw four random 1st-level spells, two random 2nd-level spells, and 1 random 3rd-level spell each morning --- the spells you draw each morning are the only spells you can hard-cast that day and no effect in the game can change this --- you are unlimited in how often you can cast those spells during the day you have them, other than limits imposed by availability of significant material components (e.g. if you draw [I]Identify[/I] today you're only limited by how many 100 gp pearls you can access) --- non-significant material components are ignored; you don't need to keep trivial components on hand for every spell in the game just in case you draw it today --- spells that are not on today's castable list can be cast from scrolls but at a high to very high chance of failure and-or wild magic surge --- regardless of your actual rest cycle the "day" resets at sunrise (or equivalent, if off-plane) at which point spells must be redrawn --- a few game-breaking spells such as [I]Wish, Alter Reality,[/I] and similar cannot be drawn this way (in other words, those spells don't have cards in the deck you draw from) and can only be accessed through scrolls, use of which does not suffer the same high risk of failure unless the spell is above the level you can normally cast. [/QUOTE]
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