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Weapons should break left and right
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<blockquote data-quote="Lanefan" data-source="post: 9766308" data-attributes="member: 29398"><p>I don't, and the unlimited casting piece is the benefit to counteract all the rather obvious drawbacks this comes with. Further, were it a 5e environment I'd also relax or even eliminate concentration mechanics for this class other than for maintaining complex illusions.</p><p></p><p>What it means is that one day you might be the most useful caster ever and the next day you're doing next to nothing, simply based on the spells you happened to pull. If your two 2nd-level spells today happen to be <em>Invisibility</em> and <em>Levitate</em> then sure, you can make the whole party invisible and get them all floating in the air but you're not going to do a shred of combat damage to anyone. Tomorrow your spells at 2nd might be <em>Magic Mouth</em> and <em>Stinking Cloud</em> - useful sometimes but not always. And so on.</p><p></p><p>Not nearly enough benefit for the drawbacks, IMO.</p><p></p><p>Most of the high-cost component spells aren't in-field spells anyway. <em>Identify</em> is IME by far the most common exception.</p><p></p><p>Which brings up another point: there's some spells that are more intended to be cast during downtime rather than in the field, e.g. <em>Enchant Item</em>, and those probably shouldn't be in the card decks either. Ditto things that (in 1e) take hours to cast anyway e.g. <em>Find Familiar</em>.</p><p></p><p>Someone having unlimited access to <em>Wish</em> for a day could, to say the least, become problematic in a hurry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9766308, member: 29398"] I don't, and the unlimited casting piece is the benefit to counteract all the rather obvious drawbacks this comes with. Further, were it a 5e environment I'd also relax or even eliminate concentration mechanics for this class other than for maintaining complex illusions. What it means is that one day you might be the most useful caster ever and the next day you're doing next to nothing, simply based on the spells you happened to pull. If your two 2nd-level spells today happen to be [I]Invisibility[/I] and [I]Levitate[/I] then sure, you can make the whole party invisible and get them all floating in the air but you're not going to do a shred of combat damage to anyone. Tomorrow your spells at 2nd might be [I]Magic Mouth[/I] and [I]Stinking Cloud[/I] - useful sometimes but not always. And so on. Not nearly enough benefit for the drawbacks, IMO. Most of the high-cost component spells aren't in-field spells anyway. [I]Identify[/I] is IME by far the most common exception. Which brings up another point: there's some spells that are more intended to be cast during downtime rather than in the field, e.g. [I]Enchant Item[/I], and those probably shouldn't be in the card decks either. Ditto things that (in 1e) take hours to cast anyway e.g. [I]Find Familiar[/I]. Someone having unlimited access to [I]Wish[/I] for a day could, to say the least, become problematic in a hurry. :) [/QUOTE]
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