Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="loverdrive" data-source="post: 9767412" data-attributes="member: 7027139"><p>Have we've been playing the same D&D? Polearm master + Sentinel seems to be a popular fighter build. It's strong, even more so with GWM, if you have feat budget for that -- a lot of attacks, a lot of damage, pretty strong zoning.</p><p></p><p>...also have no one ever brought you a Greek warrior? A Zulu warrior? In forty years? I find that hard to believe.</p><p></p><p></p><p>There is plenty of historical evidence of spears being commonly used for hunting and warfare. Not much about them being everyday objects used outside those two context.</p><p></p><p>Spears (and polearms even more so) have three inherent issues when it comes to anything other than warfare (and hunting, for spears):</p><ol> <li data-xf-list-type="ol">They are <em>weapons</em>. There's not much use to thrusts for any task that isn't about killing things, and most of what you are going to be doing in life are going to be much more mundane.<br /> <br /> A long knife or an axe are versatile tools that can be an effective weapon in a pinch. I guess a spear can double as a walking stick?</li> <li data-xf-list-type="ol">They are annoying to carry around. And most of what you are doing in an adventure is walking, which tends to be easier with something that can nicely be supported by your core muscles and tucked away. Not a long stick (although someone probably should carry a long stick, it's a very useful thing to have -- and I guess spearhead can be in the backpack and used as a small knife)</li> <li data-xf-list-type="ol">People are gonna look at you funny if you roll up to the bar with a halberd.</li> </ol><p>All those downsides are logistical, and if we handwave them and don't model day-to-day life and attrition, long weapons become overpowered.</p><p></p><p>Why are spears in D&D not as good as they are in real life? Because they must. Most people can't be bothered with modeling survival, so spears must be nerfed some other way -- and a game that <em>does </em>model survival can get away with having busted strong polearms in their full glory.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9767412, member: 7027139"] Have we've been playing the same D&D? Polearm master + Sentinel seems to be a popular fighter build. It's strong, even more so with GWM, if you have feat budget for that -- a lot of attacks, a lot of damage, pretty strong zoning. ...also have no one ever brought you a Greek warrior? A Zulu warrior? In forty years? I find that hard to believe. There is plenty of historical evidence of spears being commonly used for hunting and warfare. Not much about them being everyday objects used outside those two context. Spears (and polearms even more so) have three inherent issues when it comes to anything other than warfare (and hunting, for spears): [LIST=1] [*]They are [I]weapons[/I]. There's not much use to thrusts for any task that isn't about killing things, and most of what you are going to be doing in life are going to be much more mundane. A long knife or an axe are versatile tools that can be an effective weapon in a pinch. I guess a spear can double as a walking stick? [*]They are annoying to carry around. And most of what you are doing in an adventure is walking, which tends to be easier with something that can nicely be supported by your core muscles and tucked away. Not a long stick (although someone probably should carry a long stick, it's a very useful thing to have -- and I guess spearhead can be in the backpack and used as a small knife) [*]People are gonna look at you funny if you roll up to the bar with a halberd. [/LIST] All those downsides are logistical, and if we handwave them and don't model day-to-day life and attrition, long weapons become overpowered. Why are spears in D&D not as good as they are in real life? Because they must. Most people can't be bothered with modeling survival, so spears must be nerfed some other way -- and a game that [I]does [/I]model survival can get away with having busted strong polearms in their full glory. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
Top