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<blockquote data-quote="Not a Decepticon" data-source="post: 9768283" data-attributes="member: 7020527"><p>If your game could be unraveled by players not having to track their ammo, that sounds like a very fragile and poorly-planned game.</p><p></p><p>Even D&D left the term referee behind and for a good reason. Referee is necessary when there are two or more sides competeing, collaborative storytelling games require different roles to be taken.</p><p></p><p>It is neither war nor a sport, and looking at it either way is very limiting.</p><p></p><p>Because springing that on players unexpected at time of need would be a very crappy thing to do and makes GM look like a douche trying to get one over the players. Even if you have pure intnetions, you are making assumptions about what the characters would or would not do and effectively railroading the players.</p><p></p><p>An example from my own experience. D&D 3.5, the party saved a tribe of Goblins enslaved by Malar worshippers, they throw a feast in our honor. Surprise, surprise, it's an ambush - tribe's leader figured out our Sorcerer brutally murdered her daughter and sold us out to Malar cultists in exchange for leaving her tribe alone. Malar cultists ambush us and in first round hit with poisoned darts. However, when rolling for attacks, DM asks our AC but tell us to subtract bonus from armor, since we took it off. None of us declared they do, so we protest, and Dm pushes back, claiming "Of course you took off your armor! It's not realistic for anyone to sit down to eat in armor! Only a total sociopath would do that."</p><p></p><p>Here we have a DM who made an assumption what characters do - take off armor, not refill the quiver - without players confirming it with them. Whenever he meant it or not, such assumption ended up looking like railroading and trying to screw the party over.</p><p></p><p>I think saying "my character looks for traps all the way in" once is enough, if I'd have to listen to player interrupting the flow to check for traps in every single room, I would go insane.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9768283, member: 7020527"] If your game could be unraveled by players not having to track their ammo, that sounds like a very fragile and poorly-planned game. Even D&D left the term referee behind and for a good reason. Referee is necessary when there are two or more sides competeing, collaborative storytelling games require different roles to be taken. It is neither war nor a sport, and looking at it either way is very limiting. Because springing that on players unexpected at time of need would be a very crappy thing to do and makes GM look like a douche trying to get one over the players. Even if you have pure intnetions, you are making assumptions about what the characters would or would not do and effectively railroading the players. An example from my own experience. D&D 3.5, the party saved a tribe of Goblins enslaved by Malar worshippers, they throw a feast in our honor. Surprise, surprise, it's an ambush - tribe's leader figured out our Sorcerer brutally murdered her daughter and sold us out to Malar cultists in exchange for leaving her tribe alone. Malar cultists ambush us and in first round hit with poisoned darts. However, when rolling for attacks, DM asks our AC but tell us to subtract bonus from armor, since we took it off. None of us declared they do, so we protest, and Dm pushes back, claiming "Of course you took off your armor! It's not realistic for anyone to sit down to eat in armor! Only a total sociopath would do that." Here we have a DM who made an assumption what characters do - take off armor, not refill the quiver - without players confirming it with them. Whenever he meant it or not, such assumption ended up looking like railroading and trying to screw the party over. I think saying "my character looks for traps all the way in" once is enough, if I'd have to listen to player interrupting the flow to check for traps in every single room, I would go insane. [/QUOTE]
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