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General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
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<blockquote data-quote="Lanefan" data-source="post: 9769588" data-attributes="member: 29398"><p>Not for the first time, I have to note that it's light-years easier to houserule things out than to houserule them in.</p><p></p><p>Take 1e. It had rules for weapon-vs-armour-type. Many tables houseruled those out; it was an easy change to make. Had those rules not been in the book, however, nobody would have ever thought to invent them and houserule them in.</p><p></p><p>That Augment (and its 5e equivalent) is something I just wouldn't allow as a basic character ability. Way too generous, even more so if it allows limitless magic ammo which costs money per shot for anyone else to buy.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9769588, member: 29398"] Not for the first time, I have to note that it's light-years easier to houserule things out than to houserule them in. Take 1e. It had rules for weapon-vs-armour-type. Many tables houseruled those out; it was an easy change to make. Had those rules not been in the book, however, nobody would have ever thought to invent them and houserule them in. That Augment (and its 5e equivalent) is something I just wouldn't allow as a basic character ability. Way too generous, even more so if it allows limitless magic ammo which costs money per shot for anyone else to buy. [/QUOTE]
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Weapons should break left and right
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