Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Not a Decepticon" data-source="post: 9771686" data-attributes="member: 7020527"><p>That sounds like you want the game to be badly designed and just offload the task of fixing it to homebrewers.</p><p></p><p>There is a difference between being on plan B and being forced to stop playing the wizard you came to play and instead become something you never agreed or wanted to play. I suck at puzzle solving and mapping and would never want to be forced to do either of those because game mechanics told me I am no longer allowed to play wizard I came to the table to play, on my limited leisure time.</p><p></p><p>That really feels like forcing caster to stop playing their character the moment they run out of arbitrary number, instead of making Fighter actually a good class that can do stuff other than swing sword.</p><p></p><p>This is a mindset that is not fit to a collaborative storytelling an rpg is, but to a wargame. If your character is literally useless rando and you can throw them away once it breaks with no emotional attachment and they have no story you want to tell with them...then what's the point of playing an rpg? If I wanted to play a wargame, where I control pawns and pieces, I'd play a wargame.</p></blockquote><p></p>
[QUOTE="Not a Decepticon, post: 9771686, member: 7020527"] That sounds like you want the game to be badly designed and just offload the task of fixing it to homebrewers. There is a difference between being on plan B and being forced to stop playing the wizard you came to play and instead become something you never agreed or wanted to play. I suck at puzzle solving and mapping and would never want to be forced to do either of those because game mechanics told me I am no longer allowed to play wizard I came to the table to play, on my limited leisure time. That really feels like forcing caster to stop playing their character the moment they run out of arbitrary number, instead of making Fighter actually a good class that can do stuff other than swing sword. This is a mindset that is not fit to a collaborative storytelling an rpg is, but to a wargame. If your character is literally useless rando and you can throw them away once it breaks with no emotional attachment and they have no story you want to tell with them...then what's the point of playing an rpg? If I wanted to play a wargame, where I control pawns and pieces, I'd play a wargame. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
Top