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Weapons should break left and right
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<blockquote data-quote="Micah Sweet" data-source="post: 9771807" data-attributes="member: 6747251"><p>I want my game to care about reasonable simulation more than PC vs PC balance. That is not the same as badly designed, and I won't accept that claim at all.</p><p></p><p>Does "playing your character" mean the same thing to you as casting constant spells at all time? It doesn't to me. Like I said, that seems more like a sorcerer thing, I class I always associated since 3.0 with Marvel's mutants.</p><p></p><p>Again, I don't believe running temporary out of magic equals no longer being able to play your character. Thst idea honestly mystifies me. And both fighters and wizards should IMO be able to do stuff beyond their primary combat function.</p><p></p><p>As both I and [USER=29398]@Lanefan[/USER] have said, to you, previously, we don't believe collaborative storytelling is the primary purpose of RPGs. If we can't at least agree to disagree on that we're not likely to get very far.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9771807, member: 6747251"] I want my game to care about reasonable simulation more than PC vs PC balance. That is not the same as badly designed, and I won't accept that claim at all. Does "playing your character" mean the same thing to you as casting constant spells at all time? It doesn't to me. Like I said, that seems more like a sorcerer thing, I class I always associated since 3.0 with Marvel's mutants. Again, I don't believe running temporary out of magic equals no longer being able to play your character. Thst idea honestly mystifies me. And both fighters and wizards should IMO be able to do stuff beyond their primary combat function. As both I and [USER=29398]@Lanefan[/USER] have said, to you, previously, we don't believe collaborative storytelling is the primary purpose of RPGs. If we can't at least agree to disagree on that we're not likely to get very far. [/QUOTE]
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Weapons should break left and right
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