Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9772105" data-attributes="member: 29398"><p>Those styles being wargame and simulation, if I recall an earlier post? I see no reason why those can't blend quite well. Ditto dungeoncrawling and simulation; wilderness survival and simulation, etc.</p><p></p><p>What doesn't blend well - and I'll freely admit this all day long - is simulation and small-g gamism, or playability. While not quite zero-sum, additions to one of these very often come at the expense of the other.</p><p></p><p>Not at all. You just have to find other ways to contribute, similar to an archer who's run out of arrows.</p><p></p><p>All RPGs are games - that's what the 'G' stands for.</p><p></p><p>I see D&D as being kind of competitive and collaborative at the same time. It has win and loss conditions, though not as hard-line or permanent as many other games, and you're competing against the challenges the DM has set and - depending on the table - might also be competing against each other as PCs.</p><p></p><p>Wasn't intended as either mocking or dismissive and IMO reading it as such is a bit uncharitable.</p><p></p><p>That D&D is a bad dungeoncrawler has come up before (not sure if from you or someone else); and while this may be somewhat true in the recent editions I find it hard to fathom how a system like BX or 1e is a bad dungeoncrawler.</p><p></p><p>Or the player simply has to accept that the class - like all classes, ideally - comes with some baked-in limitations*, and then play within those limitations. If I'm playing a Thief I can't expect to be doing Thief-y things all the time and also have to accept that I'm not as good a warrior as the warrior types. If I'm playing a Fighter I have to accept that I can't do magic and thus I have to rely on you wizard and cleric types to handle the magic stuff and non-natural healing. And so on.</p><p></p><p>Which means by the same token if I'm playing a limited-slots Wizard I have to accept that I can only do so much in an in-game day.</p><p></p><p>* - said limitations often being there purely in the pursuit of in-game balance between the classes and characters.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9772105, member: 29398"] Those styles being wargame and simulation, if I recall an earlier post? I see no reason why those can't blend quite well. Ditto dungeoncrawling and simulation; wilderness survival and simulation, etc. What doesn't blend well - and I'll freely admit this all day long - is simulation and small-g gamism, or playability. While not quite zero-sum, additions to one of these very often come at the expense of the other. Not at all. You just have to find other ways to contribute, similar to an archer who's run out of arrows. All RPGs are games - that's what the 'G' stands for. I see D&D as being kind of competitive and collaborative at the same time. It has win and loss conditions, though not as hard-line or permanent as many other games, and you're competing against the challenges the DM has set and - depending on the table - might also be competing against each other as PCs. Wasn't intended as either mocking or dismissive and IMO reading it as such is a bit uncharitable. That D&D is a bad dungeoncrawler has come up before (not sure if from you or someone else); and while this may be somewhat true in the recent editions I find it hard to fathom how a system like BX or 1e is a bad dungeoncrawler. Or the player simply has to accept that the class - like all classes, ideally - comes with some baked-in limitations*, and then play within those limitations. If I'm playing a Thief I can't expect to be doing Thief-y things all the time and also have to accept that I'm not as good a warrior as the warrior types. If I'm playing a Fighter I have to accept that I can't do magic and thus I have to rely on you wizard and cleric types to handle the magic stuff and non-natural healing. And so on. Which means by the same token if I'm playing a limited-slots Wizard I have to accept that I can only do so much in an in-game day. * - said limitations often being there purely in the pursuit of in-game balance between the classes and characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
Top