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Weapons should break left and right
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<blockquote data-quote="Micah Sweet" data-source="post: 9772113" data-attributes="member: 6747251"><p>As I said, the issue isn't flash. It is <em>continuous, always-available</em> flash. Casters in Dragonlance ran out of spells (usually depicted as running out of stamina, especially in Raistlin's case). Maybe try reading what I wrote?</p><p></p><p><span style="font-size: 13px">If this is about how wizards running out of spells and becoming glorified npc feels video-game'y, I reffer you to the following point by other user:</span></p><p></p><p>It isn't about that, because I don't believe that wizards who run out of spells become "glorified NPCs", nor do I see the effect as video-gamey. I'll bit on your example though.</p><p></p><p>In the many times I played a magic-user during two decades of TSR D&D play, I <em>never</em> felt running out of spells was an incredibly frustrating experience. The magic system was part of the world, so to me that was just how magic worked. Thusly, running out of spells and having to memorize them again was part of that process.</p><p></p><p>So when you say "incredibly frustrating to the player", I assume you mean yourself, or possibly someone you played with?</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9772113, member: 6747251"] As I said, the issue isn't flash. It is [I]continuous, always-available[/I] flash. Casters in Dragonlance ran out of spells (usually depicted as running out of stamina, especially in Raistlin's case). Maybe try reading what I wrote? [SIZE=13px]If this is about how wizards running out of spells and becoming glorified npc feels video-game'y, I reffer you to the following point by other user:[/SIZE] It isn't about that, because I don't believe that wizards who run out of spells become "glorified NPCs", nor do I see the effect as video-gamey. I'll bit on your example though. In the many times I played a magic-user during two decades of TSR D&D play, I [I]never[/I] felt running out of spells was an incredibly frustrating experience. The magic system was part of the world, so to me that was just how magic worked. Thusly, running out of spells and having to memorize them again was part of that process. So when you say "incredibly frustrating to the player", I assume you mean yourself, or possibly someone you played with? [/QUOTE]
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