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<blockquote data-quote="Lanefan" data-source="post: 9772354" data-attributes="member: 29398"><p>In both 1e and 2e they do a lot more than just artillery; by 3e Evoker (the blaster option) had become one of the weaker Wizard options. The designers did this knowing full well people would play them anyway, as caster players tend to love their blast spells.</p><p></p><p>The problem with buffing other classes being the go-to solution is power creep.</p><p></p><p>The problem with 3e skills was the underlying (and in some cases openly stated) idea that if you didn't have ranks in a skill you couldn't even try it. Anyone should be able to try anything, even if their odds of success aren't great; with ranks in the relevant skill just making you better at it.</p><p></p><p>In 1e-2e where some low-level spells are very useful no matter what level you are, being able to casts tons of them a day can make mages way too powerful (says he, who plays 1e mages in a spell-point system - I'm arguing against my own characters! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p></p><p>Interesting idea but the player-side tracking must be nasty: you'd have to have a separate daily track for every spell you know (which at higher levels can be a lot), showing how many times you've cast it today and whether it's blocked for the day.</p><p></p><p>I don't at all mind the idea that some classes are nova-style while others are reliable chuggers - kinda like the tortoise and the hare - as a balancing mechanism. Some classes lend themselves better to one or the other - I'm having a hard time thinking how a nova-style Rogue would work, for example - but I suppose one could try designing nova-style versions and chugger versions within each broad class group e.g. a nova warrior and a chug-along warrior, a nova mage and an always-on mage, etc.</p><p></p><p>One of the things 1e did was restrict a whole lot of magic items to certain classes. Most wands could only be used by mages, for example; combat-enhancing potions could only be used by warrior types, and so on. In some ways this makes sense, and it somewhat forces the mage-like items into the hands of mages and the fighter-y items into the hands of warriors.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9772354, member: 29398"] In both 1e and 2e they do a lot more than just artillery; by 3e Evoker (the blaster option) had become one of the weaker Wizard options. The designers did this knowing full well people would play them anyway, as caster players tend to love their blast spells. The problem with buffing other classes being the go-to solution is power creep. The problem with 3e skills was the underlying (and in some cases openly stated) idea that if you didn't have ranks in a skill you couldn't even try it. Anyone should be able to try anything, even if their odds of success aren't great; with ranks in the relevant skill just making you better at it. In 1e-2e where some low-level spells are very useful no matter what level you are, being able to casts tons of them a day can make mages way too powerful (says he, who plays 1e mages in a spell-point system - I'm arguing against my own characters! :) ). Interesting idea but the player-side tracking must be nasty: you'd have to have a separate daily track for every spell you know (which at higher levels can be a lot), showing how many times you've cast it today and whether it's blocked for the day. I don't at all mind the idea that some classes are nova-style while others are reliable chuggers - kinda like the tortoise and the hare - as a balancing mechanism. Some classes lend themselves better to one or the other - I'm having a hard time thinking how a nova-style Rogue would work, for example - but I suppose one could try designing nova-style versions and chugger versions within each broad class group e.g. a nova warrior and a chug-along warrior, a nova mage and an always-on mage, etc. One of the things 1e did was restrict a whole lot of magic items to certain classes. Most wands could only be used by mages, for example; combat-enhancing potions could only be used by warrior types, and so on. In some ways this makes sense, and it somewhat forces the mage-like items into the hands of mages and the fighter-y items into the hands of warriors. [/QUOTE]
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