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Weapons should break left and right
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<blockquote data-quote="Horwath" data-source="post: 9773318" data-attributes="member: 6801299"><p>Do not give/sell items that give +X to AC/DC/attacks/saves.</p><p>that removes a lot of treadmill effect.</p><p></p><p>concentrate on items that gives ability to do new things, not just better that you can already do:</p><p>something that you can do Prof bonus per Long rest. Staff that give you Fireball Prof bonus per Long rest.</p><p>Or gloves that give you advantage on Medicine and Cure wounds Prof bonus per Long rest.</p><p>maybe it gives a feat.</p><p>IE: boots that give Mobile/Speedy feat while you are attune to them.</p><p></p><p>Here is my idea for casters and extra spells known/prepared:</p><p>[EMBED content="thread-689977"]https://www.enworld.org/threads/runestaffs-somewhat-new-kind-of-items-for-5-5e.689977/[/EMBED]</p><p></p><p>it gives versatility but not direct power as you need to use your own resources(outside cantrips) to use the magic item.</p><p></p><p></p><p></p><p>problem is, if it can be made, it has a price.</p><p>unless only the maker can use the item.</p><p>that can be a cool setting rule.</p><p>IE: if you want to make a magic sword for yourself, the hot steel must be quenched in fresh blood of at least Large Dragon.</p><p>You define how "fresh" the fresh blood must be.</p><p></p><p>well, people use what us useful.</p><p>maybe we need more creative and useful items.</p><p>In what ever house that I went there was a fridge, a freezer, a stove of some kind, microwave, washingmachine, hair dryer, etc...</p><p>OFC, if PCs can buy items, they will first stock up on the basics and then if there is gold left, maybe some unusual things.</p><p></p><p>If I will battle whatnot in melee combat my whole career, then I want the best weapon and armor that I can get my hands on.</p><p>I want to make my job as easy as possible, and have best chance of surviving said job.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9773318, member: 6801299"] Do not give/sell items that give +X to AC/DC/attacks/saves. that removes a lot of treadmill effect. concentrate on items that gives ability to do new things, not just better that you can already do: something that you can do Prof bonus per Long rest. Staff that give you Fireball Prof bonus per Long rest. Or gloves that give you advantage on Medicine and Cure wounds Prof bonus per Long rest. maybe it gives a feat. IE: boots that give Mobile/Speedy feat while you are attune to them. Here is my idea for casters and extra spells known/prepared: [EMBED content="thread-689977"]https://www.enworld.org/threads/runestaffs-somewhat-new-kind-of-items-for-5-5e.689977/[/EMBED] it gives versatility but not direct power as you need to use your own resources(outside cantrips) to use the magic item. problem is, if it can be made, it has a price. unless only the maker can use the item. that can be a cool setting rule. IE: if you want to make a magic sword for yourself, the hot steel must be quenched in fresh blood of at least Large Dragon. You define how "fresh" the fresh blood must be. well, people use what us useful. maybe we need more creative and useful items. In what ever house that I went there was a fridge, a freezer, a stove of some kind, microwave, washingmachine, hair dryer, etc... OFC, if PCs can buy items, they will first stock up on the basics and then if there is gold left, maybe some unusual things. If I will battle whatnot in melee combat my whole career, then I want the best weapon and armor that I can get my hands on. I want to make my job as easy as possible, and have best chance of surviving said job. [/QUOTE]
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