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Weapons should break left and right
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<blockquote data-quote="M_Natas" data-source="post: 9773362" data-attributes="member: 7025918"><p>You can objectively see if a game achieves its design goals or not. If the design goals by itself are worthwhile is a different beast to slay.</p><p></p><p>For example "The Campaign for North Africa" like 99,9999% achieves its design goals of being a very real to life strategy and battle simulation - like no Board Game ever achieved this level of detail in wargaming or even tried to achieve that.</p><p>And for the 5 people in the world who want to spend 1500 hours playing one match of that game, this is probably the perfect game. For the rest of the world it is unplayable.</p><p>But for the Design Goal of achieving the most sorrow board Wargame, Campaign for North Africa succeeded. If this goal to create such a game was good or bad, that's a different question.</p><p></p><p>For example, Design Goal Classbalance.</p><p></p><p>D&D 4e has objectively a better class balance than 5e, because all 4e classes (as far as I know, I'm going on hearsay here) are basically the same. 4e achieved that goal of class balance. </p><p>Was that Goal worthwhile? For most players it doesn't seem like it was.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9773362, member: 7025918"] You can objectively see if a game achieves its design goals or not. If the design goals by itself are worthwhile is a different beast to slay. For example "The Campaign for North Africa" like 99,9999% achieves its design goals of being a very real to life strategy and battle simulation - like no Board Game ever achieved this level of detail in wargaming or even tried to achieve that. And for the 5 people in the world who want to spend 1500 hours playing one match of that game, this is probably the perfect game. For the rest of the world it is unplayable. But for the Design Goal of achieving the most sorrow board Wargame, Campaign for North Africa succeeded. If this goal to create such a game was good or bad, that's a different question. For example, Design Goal Classbalance. D&D 4e has objectively a better class balance than 5e, because all 4e classes (as far as I know, I'm going on hearsay here) are basically the same. 4e achieved that goal of class balance. Was that Goal worthwhile? For most players it doesn't seem like it was. [/QUOTE]
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