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<blockquote data-quote="GrimCo" data-source="post: 9773982" data-attributes="member: 7044462"><p>It might be due to style of play. I'll give you two examples. One of my friends runs PF1. It's all about combat, almost 80% of every session I've played in his campaigns were - combat. So, what did we buy or make? Items that boosted combat capabilities. Were those boring? Hell yeah they were. Most of the time it was - +x armor,weapon, shield, +x to main stat, +x to spell DC. Then it's stuff that adds resistances, or various types of damage or boost class abilities. </p><p></p><p>Other friend who is mostly DMing in my primary group, runs totally different kind of games. Role play heavy, 3-4 session in a row without single combat are quite normal, most sessions with combat have 1-2 meaningfull encounters only, with rare "H&S session" thrown once in a while to spice things up. Since combat isn't main focus, interesting magic items that are just there for fun and which at best can be usefull situationaly are more common. Some magic items are just there for the gag, like cursing staff ( it spews profanities that would make average drunken dockworker blush) or ring of mighty potence ( you guess where you wear it, but user becomes very popular with the ladies). Sure, my character does have rip off lightsaber, but it also has that ring, and eavesdropper earings (you can hear whispered conversations from 100ft like you stand right next to someone).</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9773982, member: 7044462"] It might be due to style of play. I'll give you two examples. One of my friends runs PF1. It's all about combat, almost 80% of every session I've played in his campaigns were - combat. So, what did we buy or make? Items that boosted combat capabilities. Were those boring? Hell yeah they were. Most of the time it was - +x armor,weapon, shield, +x to main stat, +x to spell DC. Then it's stuff that adds resistances, or various types of damage or boost class abilities. Other friend who is mostly DMing in my primary group, runs totally different kind of games. Role play heavy, 3-4 session in a row without single combat are quite normal, most sessions with combat have 1-2 meaningfull encounters only, with rare "H&S session" thrown once in a while to spice things up. Since combat isn't main focus, interesting magic items that are just there for fun and which at best can be usefull situationaly are more common. Some magic items are just there for the gag, like cursing staff ( it spews profanities that would make average drunken dockworker blush) or ring of mighty potence ( you guess where you wear it, but user becomes very popular with the ladies). Sure, my character does have rip off lightsaber, but it also has that ring, and eavesdropper earings (you can hear whispered conversations from 100ft like you stand right next to someone). [/QUOTE]
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