Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M_Natas" data-source="post: 9776025" data-attributes="member: 7025918"><p>So, I hammered out a system of how a breaking system could look like.</p><p>It’s probably not perfect, but it’s a solid starting point.</p><p></p><p></p><p>In this variant, your weapon (on a natural 1) or armor (when hit by a critical hit) can degrade in quality or even break.</p><p>There are several quality tiers: Broken → Shoddy → Poor → Standard → Reinforced → Masterwork.</p><p></p><p></p><p>Each tier affects the item’s attack or AC bonus, chance to break, and cost. Gear can be repaired or reforged, but it takes time, materials, and skill, so weapon and armor maintenance become part of the adventuring experience again.</p><p></p><p>I also included:</p><p>• A full price table for every weapon and armor type, scaling with quality.</p><p>• Rules for repairing and crafting items.</p><p>• A few new feats (Mighty Blow, Overloaded Shot, and Mighty Throw) that let you push your gear for big damage at the risk of breaking it.</p><p></p><p>The goal was to make mundane equipment progression meaningful again, so players can go from battered scrap to legendary masterwork gear without jumping straight into magic items.</p><p></p><p></p><p>Feedback is very welcome! Does this feel balanced for your tables? Are the break chances too punishing, or about right?</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9776025, member: 7025918"] So, I hammered out a system of how a breaking system could look like. It’s probably not perfect, but it’s a solid starting point. In this variant, your weapon (on a natural 1) or armor (when hit by a critical hit) can degrade in quality or even break. There are several quality tiers: Broken → Shoddy → Poor → Standard → Reinforced → Masterwork. Each tier affects the item’s attack or AC bonus, chance to break, and cost. Gear can be repaired or reforged, but it takes time, materials, and skill, so weapon and armor maintenance become part of the adventuring experience again. I also included: • A full price table for every weapon and armor type, scaling with quality. • Rules for repairing and crafting items. • A few new feats (Mighty Blow, Overloaded Shot, and Mighty Throw) that let you push your gear for big damage at the risk of breaking it. The goal was to make mundane equipment progression meaningful again, so players can go from battered scrap to legendary masterwork gear without jumping straight into magic items. Feedback is very welcome! Does this feel balanced for your tables? Are the break chances too punishing, or about right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Weapons should break left and right
Top