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<blockquote data-quote="Cap'n Kobold" data-source="post: 7153904" data-attributes="member: 6802951"><p>Its basically granting the Dual-wielder feat for free. Plus the benefits of a ranged attack without loading property or the limitations of drawing throwing weapons.</p><p></p><p> 2 attacks a round is more than most characters can ever perform, and is as any as most martial characters are ever able to perform. Only a couple of classes ever get more than that, and only at the end of the average adventurer's career.</p><p></p><p> Put it like this . . . </p><p>It grants the benefits of two, usually mutually incompatible feats for free, even <em>before </em>taking into account a combination generally regarded as out-of-balance, and several other beneficial properties.</p><p>You can gain the GWM extra damage, with a guaranteed additional attack, at reach, all with the benefits of being able to max Dex and dump Str. Plus the aforementioned ranged benefits.</p><p></p><p>The conceptual aspect is the idea that the effectiveness of the weapon is independent of the force with which it is wielded. Skill (Proficiency bonus) plays the most important part, but the force that the wielder can apply to a weapon will determine its speed and control; - particularly with a significantly heavy weapon. Grace and balance are still useful in a fight, but more in avoiding attacks and not leaving their opponent an opening, compared to the athleticism of the wielder, which is more useful when striking.</p><p>Think of a weak, unathletic person trying to use a heavy weapon: It will take them longer to accelerate the weapon for a swing, giving their opponent more time to block or avoid. They will have more trouble changing direction or angle of a strike to attempt to bypass their opponent's defence, and when the weapon is stopped, whether by successful hit, or block, it will take them longer to recover it into guard or another strike.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7153904, member: 6802951"] Its basically granting the Dual-wielder feat for free. Plus the benefits of a ranged attack without loading property or the limitations of drawing throwing weapons. 2 attacks a round is more than most characters can ever perform, and is as any as most martial characters are ever able to perform. Only a couple of classes ever get more than that, and only at the end of the average adventurer's career. Put it like this . . . It grants the benefits of two, usually mutually incompatible feats for free, even [I]before [/I]taking into account a combination generally regarded as out-of-balance, and several other beneficial properties. You can gain the GWM extra damage, with a guaranteed additional attack, at reach, all with the benefits of being able to max Dex and dump Str. Plus the aforementioned ranged benefits. The conceptual aspect is the idea that the effectiveness of the weapon is independent of the force with which it is wielded. Skill (Proficiency bonus) plays the most important part, but the force that the wielder can apply to a weapon will determine its speed and control; - particularly with a significantly heavy weapon. Grace and balance are still useful in a fight, but more in avoiding attacks and not leaving their opponent an opening, compared to the athleticism of the wielder, which is more useful when striking. Think of a weak, unathletic person trying to use a heavy weapon: It will take them longer to accelerate the weapon for a swing, giving their opponent more time to block or avoid. They will have more trouble changing direction or angle of a strike to attempt to bypass their opponent's defence, and when the weapon is stopped, whether by successful hit, or block, it will take them longer to recover it into guard or another strike. [/QUOTE]
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