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<blockquote data-quote="Cap'n Kobold" data-source="post: 7154749" data-attributes="member: 6802951"><p>Personally, I've just houseruled that bows have finesse: in that they can use either Str or Dex mods to hit and damage. I've not seen a major issue with ranged combat.</p><p></p><p>However CapnZapp has discussed balance issues with ranged combat at length in other threads. I think that he decided to remove ability modifier from ranged weapon damage rather than adjusting die size. (Also removing Sharpshooter and adjusting Crossbow Expert feat.)</p><p></p><p> As in too heavy to carry a lot of? Bows seem pretty well supported in D&D.</p><p></p><p> I'm not entirely sure what you mean here. </p><p></p><p>Are you talking about the infamous "dart fighter" that abused the weapon specialisation rules to deal more damage than using a sword in AD&D?</p><p></p><p>Otherwise I'm pretty sure that you give someone a handful of shuriken and a two-handed sword, they will be able to deal more damage with the sword in general. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p> I don't think that rather notorious table is something most people want back in base 5e. D&D combat is a bit too abstracted to worry about that level of granularity.</p><p></p><p>Likewise the 5e weapon table doesn't really cover much less actual weapons than previous: they are simply in wider categories. There is always homebrew like this thread details for those who want thirty different polearm variants with different stats. Baseline 5e just covers almost all of them with Halberd, Glaive, Pike and Spear. Its not "lax", it was a deliberate design decision.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7154749, member: 6802951"] Personally, I've just houseruled that bows have finesse: in that they can use either Str or Dex mods to hit and damage. I've not seen a major issue with ranged combat. However CapnZapp has discussed balance issues with ranged combat at length in other threads. I think that he decided to remove ability modifier from ranged weapon damage rather than adjusting die size. (Also removing Sharpshooter and adjusting Crossbow Expert feat.) As in too heavy to carry a lot of? Bows seem pretty well supported in D&D. I'm not entirely sure what you mean here. Are you talking about the infamous "dart fighter" that abused the weapon specialisation rules to deal more damage than using a sword in AD&D? Otherwise I'm pretty sure that you give someone a handful of shuriken and a two-handed sword, they will be able to deal more damage with the sword in general. :-) I don't think that rather notorious table is something most people want back in base 5e. D&D combat is a bit too abstracted to worry about that level of granularity. Likewise the 5e weapon table doesn't really cover much less actual weapons than previous: they are simply in wider categories. There is always homebrew like this thread details for those who want thirty different polearm variants with different stats. Baseline 5e just covers almost all of them with Halberd, Glaive, Pike and Spear. Its not "lax", it was a deliberate design decision. [/QUOTE]
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