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General Tabletop Discussion
*Dungeons & Dragons
Weapons that scale to the wielder?
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<blockquote data-quote="Jackinthegreen" data-source="post: 6277301" data-attributes="member: 6678119"><p>Rath has it perfectly. The original rules were that armor and weapons don't resize. Part of that is they were envisioned to be the most significant items for most characters. Another part is that the materials the armor and weapons are made from can be valuable in their own right and have costs per pound or something similar; thus, simply having such items resize negates some of the rules for those items and materials.</p><p></p><p>The biggest example of special materials having size limits is with dragonhide armors. <a href="http://www.d20srd.org/srd/specialMaterials.htm#dragonhide" target="_blank">Here are the rules for them</a>. Basically, a suit of full plate dragonhide armor for a medium creature would require killing a colossal dragon. </p><p></p><p>In practice, even a cursory analysis of the economy of D&D reveals it's a joke and thus the rules for those special materials really won't mean much overall. It's certainly possible to make a scenario or story hook where the amount of materials matter and even be a significant part of the story, but it's also entirely possible to handwave them to get on with other things.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6277301, member: 6678119"] Rath has it perfectly. The original rules were that armor and weapons don't resize. Part of that is they were envisioned to be the most significant items for most characters. Another part is that the materials the armor and weapons are made from can be valuable in their own right and have costs per pound or something similar; thus, simply having such items resize negates some of the rules for those items and materials. The biggest example of special materials having size limits is with dragonhide armors. [url=http://www.d20srd.org/srd/specialMaterials.htm#dragonhide]Here are the rules for them[/url]. Basically, a suit of full plate dragonhide armor for a medium creature would require killing a colossal dragon. In practice, even a cursory analysis of the economy of D&D reveals it's a joke and thus the rules for those special materials really won't mean much overall. It's certainly possible to make a scenario or story hook where the amount of materials matter and even be a significant part of the story, but it's also entirely possible to handwave them to get on with other things. [/QUOTE]
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Weapons that scale to the wielder?
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