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General Tabletop Discussion
*Pathfinder & Starfinder
Weapons: What Are They Good For?
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<blockquote data-quote="Dausuul" data-source="post: 5862557" data-attributes="member: 58197"><p>So, I was reading the "Tyranny of the Sword" thread, and someone made the excellent point that it's silly how D&D fighters always seem to be using swords against giant monsters, when really the weapon of choice against a big animal should be a spear (e.g., boar-hunting).</p><p></p><p>That got me to thinking about 5E and ways to support different weapons being strong at different times/against different foes. (This would presumably be an optional module.) Some possibilities I can think of:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Spear/Polearm:</strong> Best in melee against big monsters with reach, and in the initial clash between two enemy groups.</li> <li data-xf-list-type="ul"><strong>Light Sword:</strong> Best in melee against multiple lightly armored foes.</li> <li data-xf-list-type="ul"><strong>Heavy Sword:</strong> Good second-best weapon all around.</li> <li data-xf-list-type="ul"><strong>Mace/Axe:</strong> Best in melee against heavily armored enemies, as well as foes that lack vital organs (undead, golems, etc.) and must be hacked apart or pounded into bits.</li> <li data-xf-list-type="ul"><strong>Dagger:</strong> Best in tight quarters, when grappled, swallowed, etc. Also highly concealable, for infiltration.</li> <li data-xf-list-type="ul"><strong>Bow:</strong> Best at range against multiple lightly armored foes, due to its comparatively rapid fire.</li> <li data-xf-list-type="ul"><strong>Crossbow:</strong> Best at range against large or armored foes, due to its harder "punch."</li> </ul><p>Of course, this leaves the question of how to implement these benefits. Perhaps creature-specific vulnerabilities? Or something like AD&D where some weapons did more damage versus large foes?</p><p></p><p>Would this be something you'd be interested in, assuming it was well executed? How would you want to see it executed, and what weapon categories would you want, with what benefits?</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5862557, member: 58197"] So, I was reading the "Tyranny of the Sword" thread, and someone made the excellent point that it's silly how D&D fighters always seem to be using swords against giant monsters, when really the weapon of choice against a big animal should be a spear (e.g., boar-hunting). That got me to thinking about 5E and ways to support different weapons being strong at different times/against different foes. (This would presumably be an optional module.) Some possibilities I can think of: [LIST] [*][B]Spear/Polearm:[/B] Best in melee against big monsters with reach, and in the initial clash between two enemy groups. [*][B]Light Sword:[/B] Best in melee against multiple lightly armored foes. [*][B]Heavy Sword:[/B] Good second-best weapon all around. [*][B]Mace/Axe:[/B] Best in melee against heavily armored enemies, as well as foes that lack vital organs (undead, golems, etc.) and must be hacked apart or pounded into bits. [*][B]Dagger:[/B] Best in tight quarters, when grappled, swallowed, etc. Also highly concealable, for infiltration. [*][B]Bow:[/B] Best at range against multiple lightly armored foes, due to its comparatively rapid fire. [*][B]Crossbow:[/B] Best at range against large or armored foes, due to its harder "punch." [/LIST] Of course, this leaves the question of how to implement these benefits. Perhaps creature-specific vulnerabilities? Or something like AD&D where some weapons did more damage versus large foes? Would this be something you'd be interested in, assuming it was well executed? How would you want to see it executed, and what weapon categories would you want, with what benefits? [/QUOTE]
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Weapons: What Are They Good For?
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