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General Tabletop Discussion
*Pathfinder & Starfinder
Weapons: What Are They Good For?
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<blockquote data-quote="BobTheNob" data-source="post: 5862586" data-attributes="member: 82425"><p>Just curiously, when did this bit about bows having "Rapid Fire" actually start. Have you tried shooting a bow? Its a long drawn out process which requires time to draw a bead if you want any hope of hitting anything. Sure, if you train you might get your speed up, but one might argue that if someone puts the same amount of training to a melee weapon, they would fair outstrip APR a bow would achieve.</p><p></p><p>Yea, a longbowman could have 5 arrows in the air, but that was just a combination of its enormous range with the fact that longbown were trained to hit an area, not a target! (The longbow was actually an indirect fire weapon, like a mortar)</p><p></p><p>I get this funny feeling that RPG's, with their turn based mechanics, never quite modeled correctly the fact that the melee'ist had to close with the ranged attacker, and that in that time, the ranged attacker had the opportunity for a couple of attacks. Doesnt mean the ranged guy had rapid fire, it meant he had time. This in turn lead to "Hey, lets give the 2 APR" (2e) and we have since envisaged the bow as a kind on medieval machine gun.</p><p></p><p>I could be wrong about this. Am I? Always been curious.</p><p></p><p>(Back to Op)</p><p>Totally agree that all weapons should have varying applications. I dislike that weapons are just damage and stats and far prefer that they have different applications.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5862586, member: 82425"] Just curiously, when did this bit about bows having "Rapid Fire" actually start. Have you tried shooting a bow? Its a long drawn out process which requires time to draw a bead if you want any hope of hitting anything. Sure, if you train you might get your speed up, but one might argue that if someone puts the same amount of training to a melee weapon, they would fair outstrip APR a bow would achieve. Yea, a longbowman could have 5 arrows in the air, but that was just a combination of its enormous range with the fact that longbown were trained to hit an area, not a target! (The longbow was actually an indirect fire weapon, like a mortar) I get this funny feeling that RPG's, with their turn based mechanics, never quite modeled correctly the fact that the melee'ist had to close with the ranged attacker, and that in that time, the ranged attacker had the opportunity for a couple of attacks. Doesnt mean the ranged guy had rapid fire, it meant he had time. This in turn lead to "Hey, lets give the 2 APR" (2e) and we have since envisaged the bow as a kind on medieval machine gun. I could be wrong about this. Am I? Always been curious. (Back to Op) Totally agree that all weapons should have varying applications. I dislike that weapons are just damage and stats and far prefer that they have different applications. [/QUOTE]
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Weapons: What Are They Good For?
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