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General Tabletop Discussion
*Pathfinder & Starfinder
Weapons: What Are They Good For?
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<blockquote data-quote="AeroDm" data-source="post: 5863710" data-attributes="member: 13650"><p>I dislike any time we add an extra step that requires information held by two or more parties. In this case, the extra step is that the successful attacker has to ask the target what type of armor they have before determining damage. In my mind, damage is the resolution phase of an attack and so should quickly proceed. The moment of 'tension' was when the attacker has to ask the target if they hit or not. Repeating that step for damage would just drag it out.</p><p></p><p>Old School Hack differentiated weapons based on what type of 'arena' you were in or by damage type. That sort of had the desired effect the OP is aiming towards. In <a href="http://www.runeward.blogspot.com" target="_blank">my game</a> I took a similar approach to OSH with more focus on different types of damage. In each instance, though, all of the required information to resolve the rest of the successful attack rests with the attacking party. For me that is a big deal. Reasonable minds may disagree.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 5863710, member: 13650"] I dislike any time we add an extra step that requires information held by two or more parties. In this case, the extra step is that the successful attacker has to ask the target what type of armor they have before determining damage. In my mind, damage is the resolution phase of an attack and so should quickly proceed. The moment of 'tension' was when the attacker has to ask the target if they hit or not. Repeating that step for damage would just drag it out. Old School Hack differentiated weapons based on what type of 'arena' you were in or by damage type. That sort of had the desired effect the OP is aiming towards. In [URL="www.runeward.blogspot.com"]my game[/URL] I took a similar approach to OSH with more focus on different types of damage. In each instance, though, all of the required information to resolve the rest of the successful attack rests with the attacking party. For me that is a big deal. Reasonable minds may disagree. [/QUOTE]
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Weapons: What Are They Good For?
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