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<blockquote data-quote="KingCrab" data-source="post: 3930866" data-attributes="member: 40713"><p>The bonus for crossbows (which I've seen for certain RPGs with skill point systems) is ease of use. It can cost fewer skill points to become good with a crossbow since it doesn't take as much training comared to say a longbow. Since you have to spend fewer points, you can better increase your chance to hit. </p><p></p><p>This doesn't fit at all into D&D though and I don't how you'd give a crossbow a bonus. I guess 3.5 eventually had the crossbow sniper feat, since it is probably easier to aim. Maybe some precision thing?</p><p></p><p>In any case, I'm happy that in 3.5 I do see a few weapons used. Partially it is because different classes have access to different things (if your druid needs a slashing weapon to cut down zombies, there aren't many choices). Partially because some weapons have builds designed around them (spiked chain). Partially it's because there are different things that are desriable to different players (some want a bigger crit range). There are a lot that aren't used, however. If 4ed can come up with a system where more of the weapons made sense to use, that would be a good thing.</p></blockquote><p></p>
[QUOTE="KingCrab, post: 3930866, member: 40713"] The bonus for crossbows (which I've seen for certain RPGs with skill point systems) is ease of use. It can cost fewer skill points to become good with a crossbow since it doesn't take as much training comared to say a longbow. Since you have to spend fewer points, you can better increase your chance to hit. This doesn't fit at all into D&D though and I don't how you'd give a crossbow a bonus. I guess 3.5 eventually had the crossbow sniper feat, since it is probably easier to aim. Maybe some precision thing? In any case, I'm happy that in 3.5 I do see a few weapons used. Partially it is because different classes have access to different things (if your druid needs a slashing weapon to cut down zombies, there aren't many choices). Partially because some weapons have builds designed around them (spiked chain). Partially it's because there are different things that are desriable to different players (some want a bigger crit range). There are a lot that aren't used, however. If 4ed can come up with a system where more of the weapons made sense to use, that would be a good thing. [/QUOTE]
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