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weather-based encounter for city-slickers
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<blockquote data-quote="Thunderfoot" data-source="post: 3801920" data-attributes="member: 34175"><p>Ok, some skill check suggestions:</p><p></p><p>First off basic survival (foraging for food, setting up a make-shift shelter, starting a fire, gathering the correct wood to start that fire, etc.) all fall under Survival (type). So I will start here.</p><p></p><p><strong>Survival (arctic) DC 10 </strong>- anyone with real arctic experience will find all this snow a little uncomfortable, but nothing they can't handle. (Except foraging for food - see below)</p><p><strong>Survival (woodland) DC 10-40</strong> - If they are in a normally temperate environment this skill could let them start a fire with dry wood (10) or wet wood (25); find that wood, wet (10) or dry (30), build a shelter with the crappy wood left over (15-20) or out of snow (15-20) (depending on how poorly you think they are going about it); and forage for food (40) If its really a blizzard, most woodland animals will go to ground and weather the storm.</p><p><strong>Survival (tundra) DC 10-15</strong> - with the exception of hunting, a tundra experienced survivalist should find no real problems other than possibly identifying the correct types of wood to use (hence the slightly higher DC). As far as foraging for food, this would be on par with a woodland roll (40) due to finding the critters in the first place.</p><p></p><p>Other skills that might be useful</p><p><strong>Rope Use </strong>- Ah yes the much maligned Rope Use, if trying to build a shelter by lashing poles together, anyone with Rope Use should get a bonus to his bonus modifier (+2 - +5) your choice. This signifies they know how to correctly tie the right knots, know how to lash poles/trees together at various angles, etc.</p><p><strong>Cooking</strong> - Should they find game, a Cooking roll should tell if they can sustain on what they have found. If they have a pot with them, a DC 1 cooking roll should let the cook boil snow into clean drinkable water...A key component to staying alive.</p><p><strong>Craft (clothing)</strong> - any aspiring seamstresses or tailors should get a chance to use any extra clothing or extra blankets to fashion make-shift winter gear. I'll leave the DC up to you, because it will depend upon what they have available. BTW, if they kill a bear or other animal for food and try to say they are using the hide for clothing, remind them the hide is uncured, splits when sewn and reeks to high heaven. In order to pull this off successfully the hide should be tanned first, and under the conditions, that shouldn't be impossible.</p><p><strong>Profession (trapper/hunter) </strong>- anyone with this skill should get a bonus for foraging food. Professional hunters and trappers usually know where to find the actual homes of the critters they hunt, giving them an advantage over the 'practiced amateur'.</p><p><strong>Profession (woodworker/logger) </strong>- Anyone who spends this much time around wood should know which types of wood are good for what. Give them a bonus to find the correct wood for both shelter and fire starting.</p><p><strong>Profession (fisherman) </strong>- If there is a real fisherman in the group, they should get to use this roll in lieu of Survival (any) for finding fish if there is a nearby stream or river they can access. While it may be a little different from what they are used to, fish still behave like fish under the water, assuming they can cut through any standing ice, give them a break to foraging for food. </p><p><strong>Heal</strong> - Don't forget those Heal checks to recover from frostbite and other cold weather injuries. </p><p></p><p>Hope this helps and inspires more posts from others for you.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 3801920, member: 34175"] Ok, some skill check suggestions: First off basic survival (foraging for food, setting up a make-shift shelter, starting a fire, gathering the correct wood to start that fire, etc.) all fall under Survival (type). So I will start here. [B]Survival (arctic) DC 10 [/B]- anyone with real arctic experience will find all this snow a little uncomfortable, but nothing they can't handle. (Except foraging for food - see below) [B]Survival (woodland) DC 10-40[/B] - If they are in a normally temperate environment this skill could let them start a fire with dry wood (10) or wet wood (25); find that wood, wet (10) or dry (30), build a shelter with the crappy wood left over (15-20) or out of snow (15-20) (depending on how poorly you think they are going about it); and forage for food (40) If its really a blizzard, most woodland animals will go to ground and weather the storm. [B]Survival (tundra) DC 10-15[/B] - with the exception of hunting, a tundra experienced survivalist should find no real problems other than possibly identifying the correct types of wood to use (hence the slightly higher DC). As far as foraging for food, this would be on par with a woodland roll (40) due to finding the critters in the first place. Other skills that might be useful [B]Rope Use [/B]- Ah yes the much maligned Rope Use, if trying to build a shelter by lashing poles together, anyone with Rope Use should get a bonus to his bonus modifier (+2 - +5) your choice. This signifies they know how to correctly tie the right knots, know how to lash poles/trees together at various angles, etc. [B]Cooking[/B] - Should they find game, a Cooking roll should tell if they can sustain on what they have found. If they have a pot with them, a DC 1 cooking roll should let the cook boil snow into clean drinkable water...A key component to staying alive. [B]Craft (clothing)[/B] - any aspiring seamstresses or tailors should get a chance to use any extra clothing or extra blankets to fashion make-shift winter gear. I'll leave the DC up to you, because it will depend upon what they have available. BTW, if they kill a bear or other animal for food and try to say they are using the hide for clothing, remind them the hide is uncured, splits when sewn and reeks to high heaven. In order to pull this off successfully the hide should be tanned first, and under the conditions, that shouldn't be impossible. [B]Profession (trapper/hunter) [/B]- anyone with this skill should get a bonus for foraging food. Professional hunters and trappers usually know where to find the actual homes of the critters they hunt, giving them an advantage over the 'practiced amateur'. [B]Profession (woodworker/logger) [/B]- Anyone who spends this much time around wood should know which types of wood are good for what. Give them a bonus to find the correct wood for both shelter and fire starting. [B]Profession (fisherman) [/B]- If there is a real fisherman in the group, they should get to use this roll in lieu of Survival (any) for finding fish if there is a nearby stream or river they can access. While it may be a little different from what they are used to, fish still behave like fish under the water, assuming they can cut through any standing ice, give them a break to foraging for food. [B]Heal[/B] - Don't forget those Heal checks to recover from frostbite and other cold weather injuries. Hope this helps and inspires more posts from others for you. [/QUOTE]
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