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<blockquote data-quote="Celebrim" data-source="post: 4616000" data-attributes="member: 4937"><p>I once tried to create a weather generator that worked by adjusting the previous temperature, but what I discovered was that it was really easy for you to have a run of luck and end up with 'global warming' or 'global cooling'. Even with dampening modifiers on the dice roll based on departure from average temperature, I was never happy with the result.</p><p></p><p>My suggestion for generating weather would be pick a city with a climate similar to the one you want to simulate, and then go to online weather site (wunderground.com, for example) and look up its historical temperatures for a suitably long period. Or simply record the weather it experiences for the week you are planning the session. </p><p></p><p>In my experience, it's not a good idea to generate random weather on a daily basis. Instead, pregenerate (by whatever method) a couple weeks worth of weather. Likewise, pregenerate your 'random encounters' (if you want any) and spend some time thinking about how you want to handle them. Minimize the amount of on the fly dice rolling and creation you have to do. You'll always find yourself improvising the unexpected, but try to handle the expected before the last minute.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4616000, member: 4937"] I once tried to create a weather generator that worked by adjusting the previous temperature, but what I discovered was that it was really easy for you to have a run of luck and end up with 'global warming' or 'global cooling'. Even with dampening modifiers on the dice roll based on departure from average temperature, I was never happy with the result. My suggestion for generating weather would be pick a city with a climate similar to the one you want to simulate, and then go to online weather site (wunderground.com, for example) and look up its historical temperatures for a suitably long period. Or simply record the weather it experiences for the week you are planning the session. In my experience, it's not a good idea to generate random weather on a daily basis. Instead, pregenerate (by whatever method) a couple weeks worth of weather. Likewise, pregenerate your 'random encounters' (if you want any) and spend some time thinking about how you want to handle them. Minimize the amount of on the fly dice rolling and creation you have to do. You'll always find yourself improvising the unexpected, but try to handle the expected before the last minute. [/QUOTE]
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