Gilladian
Adventurer
One reason my DnD campaign world is set on a pseudo-earth is so I can directly steal climate, weather, geology and geography (with suitable fantastical embellishments and modifications) any time I need semi-accurate info. I've got a world weather almanac and a world atlas at my fingertips whenever I do world-building or plan long travel or even just build random encounter tables for a region. I think it really helps my players feel that the world is alive and "real". Then again, if I want a thunderstorm to happen, it happens. Fog? Flooding, etc....? on Dm's command! Realism is great, right up until it isn't.
But yeah, I still have trouble remembering that it might be raining or muddy, or cold and frosty, any given day the PCs go out the door.
But yeah, I still have trouble remembering that it might be raining or muddy, or cold and frosty, any given day the PCs go out the door.