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<blockquote data-quote="Lanefan" data-source="post: 6718242" data-attributes="member: 29398"><p>Before I was ever a D&D geek I was - and still am - a weather geek; so of course weather is relevant in my game! Ages ago when I started DMing I did up a bigass convoluted series of weather tables, used them for a while, then abandoned them and just started going by memory. Each game-day morning I roll some dice - d% for general conditions, d% for windspeed (j-curved), and d% for temperature. If needed because someone's levitating outdoors or something I'll roll a d8 for wind direction.</p><p></p><p>For general conditions low = sunny, clouds increase as the roll gets higher until by about 60% it's solid overcast. The high 60's to low 90's are increasing amounts of rain (or snow), the mid-90's get stormy or hail or whatever, and if I get into the high 90's or 00 fasten your seat belts. All of this, of course, varies by location - for example even a 75% roll in the middle of the desert still means almost entirely sunny.</p><p></p><p>For windspeed - it's flat calm if I roll very low, mild or intermittent breeze on a low to mid roll, steadily increaing through the 70's and 80's. Get into the 90's and there's a gale blowing.</p><p></p><p>For temperature, I have a vague idea of what the seasonal average should be for where the party is and if I roll near 50% that's what you get. Lower means colder than average, higher means warmer.</p><p></p><p>Written by a lycanthrope? Dare I ask how that works? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Lan-"mentioning the in-game weather now and then can really help set a mood"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6718242, member: 29398"] Before I was ever a D&D geek I was - and still am - a weather geek; so of course weather is relevant in my game! Ages ago when I started DMing I did up a bigass convoluted series of weather tables, used them for a while, then abandoned them and just started going by memory. Each game-day morning I roll some dice - d% for general conditions, d% for windspeed (j-curved), and d% for temperature. If needed because someone's levitating outdoors or something I'll roll a d8 for wind direction. For general conditions low = sunny, clouds increase as the roll gets higher until by about 60% it's solid overcast. The high 60's to low 90's are increasing amounts of rain (or snow), the mid-90's get stormy or hail or whatever, and if I get into the high 90's or 00 fasten your seat belts. All of this, of course, varies by location - for example even a 75% roll in the middle of the desert still means almost entirely sunny. For windspeed - it's flat calm if I roll very low, mild or intermittent breeze on a low to mid roll, steadily increaing through the 70's and 80's. Get into the 90's and there's a gale blowing. For temperature, I have a vague idea of what the seasonal average should be for where the party is and if I roll near 50% that's what you get. Lower means colder than average, higher means warmer. Written by a lycanthrope? Dare I ask how that works? ;) Lan-"mentioning the in-game weather now and then can really help set a mood"-efan [/QUOTE]
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