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<blockquote data-quote="ComradeGnull" data-source="post: 5746429" data-attributes="member: 6685694"><p>I use weather a lot in my play-by-post games. PbP means that I can sit down and roll up weather as needed without it disrupting play at the table. It also helps establish passing time, which can be a challenge in PbP games where a single in-game day can take a long time to play out.</p><p></p><p>For pre-modern settings, I think using weather to modify things like travel times and the use of certain abilities (gunpowder weapons and other missiles, particularly) can add a lot of grit without bumping the fatality rating.</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5746429, member: 6685694"] I use weather a lot in my play-by-post games. PbP means that I can sit down and roll up weather as needed without it disrupting play at the table. It also helps establish passing time, which can be a challenge in PbP games where a single in-game day can take a long time to play out. For pre-modern settings, I think using weather to modify things like travel times and the use of certain abilities (gunpowder weapons and other missiles, particularly) can add a lot of grit without bumping the fatality rating. [/QUOTE]
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