aboyd
Explorer
I've been using a weather generator to plot out the weather for a few days in advance of my player's activities. It makes for a nice log, like this:
Day 1 - Cloudy
They made it to town.
Day 2 - Partly Cloudy
Shopping & picking up rumors.
Day 3 - Heavy Rain (2 hours)
Explored the haunted house.
Day 4 - Heavy Rain (7 hours)
Recuperating at the inn.
Anyway, here's the problem. They are going to encounter something that only appears on foggy nights. I would like to be educated enough to know when fog appears. So far, all I know about the conditions is "warm & wet air meets a cold surface," such as a lake.
That makes me think that fog precedes a rain, since the air would be thick with moisture. So on any day slotted as "rain" I could say the night before was foggy. The problem is that rainy days are usually cold.
What is a good generality that I can fall back upon? Warm day followed by rainy day? Vice versa? I just want something simple that is at least grounded in 5th-grade level knowledge of how weather works. It doesn't need to be smarter than that -- just smart enough for some believability (mostly for myself, since the players will likely never care).
Any experts (or even just armchair warriors) out there want to give me something plausible?
Day 1 - Cloudy
They made it to town.
Day 2 - Partly Cloudy
Shopping & picking up rumors.
Day 3 - Heavy Rain (2 hours)
Explored the haunted house.
Day 4 - Heavy Rain (7 hours)
Recuperating at the inn.
Anyway, here's the problem. They are going to encounter something that only appears on foggy nights. I would like to be educated enough to know when fog appears. So far, all I know about the conditions is "warm & wet air meets a cold surface," such as a lake.
That makes me think that fog precedes a rain, since the air would be thick with moisture. So on any day slotted as "rain" I could say the night before was foggy. The problem is that rainy days are usually cold.
What is a good generality that I can fall back upon? Warm day followed by rainy day? Vice versa? I just want something simple that is at least grounded in 5th-grade level knowledge of how weather works. It doesn't need to be smarter than that -- just smart enough for some believability (mostly for myself, since the players will likely never care).
Any experts (or even just armchair warriors) out there want to give me something plausible?