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<blockquote data-quote="Celebrim" data-source="post: 6413870" data-attributes="member: 4937"><p>I regularly make mention of it, but in general weather or even the changing seasons is not sufficient to have a large role in the game. Most play tends to happen in either civilized areas or their immediate environs, and so most weather conditions are temporary, escapable, and insufficiently immoderate to make more than a passing inconvenience. Problems that commoners can deal with generally don't rise to the level of significant hardship for PCs.</p><p></p><p>That may change shortly in my current game, because play is moving from a civilized area to a wilderness area where weather conditions will be less escapable. Again, here there will potentially be problems commoners would have difficulty dealing with, so they'll rise to a greater level of concern for PCs.</p><p></p><p>I used to randomly generate weather with increasingly complex tables, generally generating several days of weather in advance (so that for example, divination on the subject would work). But that was before the internet. Now what I tend to do is set a date and location which will be my weather generator - say 2009 Norfolk Virginia or 2010 Port of Prince Haiti - and then simply record the archival information about the real weather at that location over a time frame.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6413870, member: 4937"] I regularly make mention of it, but in general weather or even the changing seasons is not sufficient to have a large role in the game. Most play tends to happen in either civilized areas or their immediate environs, and so most weather conditions are temporary, escapable, and insufficiently immoderate to make more than a passing inconvenience. Problems that commoners can deal with generally don't rise to the level of significant hardship for PCs. That may change shortly in my current game, because play is moving from a civilized area to a wilderness area where weather conditions will be less escapable. Again, here there will potentially be problems commoners would have difficulty dealing with, so they'll rise to a greater level of concern for PCs. I used to randomly generate weather with increasingly complex tables, generally generating several days of weather in advance (so that for example, divination on the subject would work). But that was before the internet. Now what I tend to do is set a date and location which will be my weather generator - say 2009 Norfolk Virginia or 2010 Port of Prince Haiti - and then simply record the archival information about the real weather at that location over a time frame. [/QUOTE]
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