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Weathercock's Better Berserker Barbarian
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<blockquote data-quote="Weathercock" data-source="post: 6748281" data-attributes="member: 6802523"><p>It could easily be treated in the same way as Purple Dragon Knight's bonus to Persuasion checks, giving you an extra skill if you already have proficiency in the one given by the ability, and if that's what you'd prefer at your table, go for it, but I wanted to keep things as reigned in as possible, opting to focus purely on what is broken about the archetype on a fundamental level (for example, an optimized Totem Warrior is still going to be a clearly better option for most of the game, but at least this Berserker now has a viable role in most levels of play) , adding as little in the way of "extra" features as possible, so as to stay true to what might have been originally intended by WotC.</p><p></p><p></p><p></p><p>This is definitely a hard one, and I wanted to give other ways of offering the extra attack without encroaching on the bonus action, but GWM and Polearm Mastery just ended up being too powerful that way. Given the choice, I opted to not balance the archetype around a mechanic (TWF) that is fundamentally broken in the first place. In order to fix Berserker in a way that also makes TWF remotely viable for it, you'd have to redesign the entire archetype from the ground up, which is something I'm trying to avoid as much as possible with this build (but something that I'd definitely encourage someone to try).</p><p></p><p></p><p></p><p>Which is why I repackaged it as a ribbon to go with the level 3 core feature, which is more than can be said of Purple Dragon Knight at level 7. There are definitely a lot of things you can do with the Berserker concept that can be both thematically and mechanically intriguing (for example, if rebuilding from the ground up, Totem Warrior's new Tiger Attunement would have instead been a fantastic level 3 feature for a Berserker, but Wizards opted to be hell-bent on making sure that Totem Warrior was the only archetype players should pick), but I wanted to avoid adding extra flash and focus on working with what (extremely bare) tools are already there.</p></blockquote><p></p>
[QUOTE="Weathercock, post: 6748281, member: 6802523"] It could easily be treated in the same way as Purple Dragon Knight's bonus to Persuasion checks, giving you an extra skill if you already have proficiency in the one given by the ability, and if that's what you'd prefer at your table, go for it, but I wanted to keep things as reigned in as possible, opting to focus purely on what is broken about the archetype on a fundamental level (for example, an optimized Totem Warrior is still going to be a clearly better option for most of the game, but at least this Berserker now has a viable role in most levels of play) , adding as little in the way of "extra" features as possible, so as to stay true to what might have been originally intended by WotC. This is definitely a hard one, and I wanted to give other ways of offering the extra attack without encroaching on the bonus action, but GWM and Polearm Mastery just ended up being too powerful that way. Given the choice, I opted to not balance the archetype around a mechanic (TWF) that is fundamentally broken in the first place. In order to fix Berserker in a way that also makes TWF remotely viable for it, you'd have to redesign the entire archetype from the ground up, which is something I'm trying to avoid as much as possible with this build (but something that I'd definitely encourage someone to try). Which is why I repackaged it as a ribbon to go with the level 3 core feature, which is more than can be said of Purple Dragon Knight at level 7. There are definitely a lot of things you can do with the Berserker concept that can be both thematically and mechanically intriguing (for example, if rebuilding from the ground up, Totem Warrior's new Tiger Attunement would have instead been a fantastic level 3 feature for a Berserker, but Wizards opted to be hell-bent on making sure that Totem Warrior was the only archetype players should pick), but I wanted to avoid adding extra flash and focus on working with what (extremely bare) tools are already there. [/QUOTE]
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